Crash during MP replay
Posted: Tue Sep 17, 2013 6:02 pm
We have a small problem in our gaem with Villev.
Game crash during replay.
This is log file from thisgame
Log date: 2013-09-17 19:56:25
[19:56:25][11ac]Commander: The Great War(v 1.3.0)
[19:56:25][11ac]Operating system: Windows 7 Service Pack 1
[19:56:25][11ac]Number of processors: 4
[19:56:25][11ac]Audio device used: Generic Software
[19:56:26][11ac]OpenGL: 3.0.0 - Build 8.15.10.2342 on Intel(R) HD Graphics Family by Intel
[19:56:26][11ac]Loading main script
[19:56:26][11ac]Loading app script
[19:56:26][11ac]Script init
[19:56:26][11ac]App version:1.3.0
[19:56:26][11ac]Today is: 17.9.2013
[19:56:27][11ac]Starting track: main_menu
[19:56:27][11ac]Background task added
[19:56:30][11ac]Creating new audio source. Count: 0
[19:56:30][11ac]Playing video clip
[19:56:30][11ac]Background task added
[19:56:37][11ac]Creating new audio source. Count: 1
[19:56:40][11ac]Playing video clip
[19:56:40][11ac]Background task added
[19:56:40][148c]Starting PBEM game. Id: 172408 Suprass vs villev
[19:56:49][1750]End of video stream reached
[19:56:49][11ac]Stopping video clip
[19:56:50][148c]Map loaded in 0.032sec
[19:56:50][148c]Invalid railroad from: KRISTIANA
[19:56:51][11ac]Maximum texture size: 4096
[19:56:56][11ac]Scene initialized in: 5 seconds
[19:56:56][11ac] Memory usage: 2243364 bytes
[19:56:56][11ac] Memory allocation time: 0.003 sec
[19:56:56][11ac] Memory deallocation time: 0.003 sec
[19:56:57][11ac]Starting track: game3
[19:56:57][11ac]Background task added
[19:56:57][11ac]Hud initialized in:1.546 seconds
[19:56:57][11ac]Track playback finished
[19:57:31][11ac]Playing video clip
[19:57:31][11ac]Background task added
[19:57:31][11ac]UnitMoveCommand
[19:57:33][11ac]UnitMoveCommand
[19:57:35][11ac]UnitMoveCommand
[19:57:37][11ac]UnitMoveCommand
[19:57:39][11ac]UnitMoveCommand
[19:57:40][1750]End of video stream reached
[19:57:40][11ac]Stopping video clip
[19:57:41][11ac]UnitMoveCommand
[19:57:43][11ac]UnitMoveCommand
[19:57:45][11ac]UnitAttackCommand
[19:57:45][11ac]Creating new audio source. Count: 2
[19:57:47][11ac]UnitMoveCommand
[19:57:49][11ac]Track playback finished
[19:57:49][11ac]Starting track: game4
[19:57:49][11ac]Background task added
[19:57:49][11ac]UnitMoveCommand
[19:57:51][11ac]UnitMoveCommand
[19:57:53][11ac]UnitMoveCommand
[19:57:55][11ac]UnitMoveCommand
[19:57:57][11ac]SwapUnitsCommand
[19:57:59][11ac]UnitMoveCommand
[19:58:01][11ac]DisembarkCommand
[19:58:01][11ac]Unit #1175 killed
[19:58:01][11ac]Removing gfx for unit #1175
[19:58:03][11ac]UnitMoveCommand
[19:58:05][11ac]UnitMoveCommand
[19:58:07][11ac]UnitMoveCommand
[19:58:09][11ac]SwapUnitsCommand
[19:58:11][11ac]UnitAttackCommand
[19:58:13][11ac]UnitMoveCommand
[19:58:15][11ac]UnitAttackCommand
[19:58:17][11ac]UnitAttackCommand
[19:58:19][11ac]UnitAttackCommand
[19:58:21][11ac]UnitAttackCommand
[19:58:21][11ac]Unit #1035 killed
[19:58:21][11ac]Removing gfx for unit #1035
[19:58:23][11ac]UnitMoveCommand
[19:58:25][11ac]UnitAttackCommand
[19:58:25][11ac]Creating new audio source. Count: 3
[19:58:27][11ac]UnitMoveCommand
[19:58:29][11ac]UnitMoveCommand
[19:58:31][11ac]UnitAttackCommand
[19:58:33][11ac]UnitAttackCommand
[19:58:35][11ac]UnitMoveCommand
[19:58:37][11ac]UnitMoveCommand
[19:58:39][11ac]UnitAttackCommand
[19:58:39][11ac]Unit #1007 killed
[19:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
[19:58:43][11ac]UnitMoveCommand
[19:58:45][11ac]UnitAttackCommand
[19:58:45][11ac]================================= C++ stack trace ==================================
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Game crash during replay.
This is log file from thisgame
Log date: 2013-09-17 19:56:25
[19:56:25][11ac]Commander: The Great War(v 1.3.0)
[19:56:25][11ac]Operating system: Windows 7 Service Pack 1
[19:56:25][11ac]Number of processors: 4
[19:56:25][11ac]Audio device used: Generic Software
[19:56:26][11ac]OpenGL: 3.0.0 - Build 8.15.10.2342 on Intel(R) HD Graphics Family by Intel
[19:56:26][11ac]Loading main script
[19:56:26][11ac]Loading app script
[19:56:26][11ac]Script init
[19:56:26][11ac]App version:1.3.0
[19:56:26][11ac]Today is: 17.9.2013
[19:56:27][11ac]Starting track: main_menu
[19:56:27][11ac]Background task added
[19:56:30][11ac]Creating new audio source. Count: 0
[19:56:30][11ac]Playing video clip
[19:56:30][11ac]Background task added
[19:56:37][11ac]Creating new audio source. Count: 1
[19:56:40][11ac]Playing video clip
[19:56:40][11ac]Background task added
[19:56:40][148c]Starting PBEM game. Id: 172408 Suprass vs villev
[19:56:49][1750]End of video stream reached
[19:56:49][11ac]Stopping video clip
[19:56:50][148c]Map loaded in 0.032sec
[19:56:50][148c]Invalid railroad from: KRISTIANA
[19:56:51][11ac]Maximum texture size: 4096
[19:56:56][11ac]Scene initialized in: 5 seconds
[19:56:56][11ac] Memory usage: 2243364 bytes
[19:56:56][11ac] Memory allocation time: 0.003 sec
[19:56:56][11ac] Memory deallocation time: 0.003 sec
[19:56:57][11ac]Starting track: game3
[19:56:57][11ac]Background task added
[19:56:57][11ac]Hud initialized in:1.546 seconds
[19:56:57][11ac]Track playback finished
[19:57:31][11ac]Playing video clip
[19:57:31][11ac]Background task added
[19:57:31][11ac]UnitMoveCommand
[19:57:33][11ac]UnitMoveCommand
[19:57:35][11ac]UnitMoveCommand
[19:57:37][11ac]UnitMoveCommand
[19:57:39][11ac]UnitMoveCommand
[19:57:40][1750]End of video stream reached
[19:57:40][11ac]Stopping video clip
[19:57:41][11ac]UnitMoveCommand
[19:57:43][11ac]UnitMoveCommand
[19:57:45][11ac]UnitAttackCommand
[19:57:45][11ac]Creating new audio source. Count: 2
[19:57:47][11ac]UnitMoveCommand
[19:57:49][11ac]Track playback finished
[19:57:49][11ac]Starting track: game4
[19:57:49][11ac]Background task added
[19:57:49][11ac]UnitMoveCommand
[19:57:51][11ac]UnitMoveCommand
[19:57:53][11ac]UnitMoveCommand
[19:57:55][11ac]UnitMoveCommand
[19:57:57][11ac]SwapUnitsCommand
[19:57:59][11ac]UnitMoveCommand
[19:58:01][11ac]DisembarkCommand
[19:58:01][11ac]Unit #1175 killed
[19:58:01][11ac]Removing gfx for unit #1175
[19:58:03][11ac]UnitMoveCommand
[19:58:05][11ac]UnitMoveCommand
[19:58:07][11ac]UnitMoveCommand
[19:58:09][11ac]SwapUnitsCommand
[19:58:11][11ac]UnitAttackCommand
[19:58:13][11ac]UnitMoveCommand
[19:58:15][11ac]UnitAttackCommand
[19:58:17][11ac]UnitAttackCommand
[19:58:19][11ac]UnitAttackCommand
[19:58:21][11ac]UnitAttackCommand
[19:58:21][11ac]Unit #1035 killed
[19:58:21][11ac]Removing gfx for unit #1035
[19:58:23][11ac]UnitMoveCommand
[19:58:25][11ac]UnitAttackCommand
[19:58:25][11ac]Creating new audio source. Count: 3
[19:58:27][11ac]UnitMoveCommand
[19:58:29][11ac]UnitMoveCommand
[19:58:31][11ac]UnitAttackCommand
[19:58:33][11ac]UnitAttackCommand
[19:58:35][11ac]UnitMoveCommand
[19:58:37][11ac]UnitMoveCommand
[19:58:39][11ac]UnitAttackCommand
[19:58:39][11ac]Unit #1007 killed
[19:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
[19:58:43][11ac]UnitMoveCommand
[19:58:45][11ac]UnitAttackCommand
[19:58:45][11ac]================================= C++ stack trace ==================================
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