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Crash during MP replay

Posted: Tue Sep 17, 2013 6:02 pm
by Suprass
We have a small problem in our gaem with Villev.
Game crash during replay.


This is log file from thisgame
Log date: 2013-09-17 19:56:25
[19:56:25][11ac]Commander: The Great War(v 1.3.0)
[19:56:25][11ac]Operating system: Windows 7 Service Pack 1
[19:56:25][11ac]Number of processors: 4
[19:56:25][11ac]Audio device used: Generic Software
[19:56:26][11ac]OpenGL: 3.0.0 - Build 8.15.10.2342 on Intel(R) HD Graphics Family by Intel
[19:56:26][11ac]Loading main script
[19:56:26][11ac]Loading app script
[19:56:26][11ac]Script init
[19:56:26][11ac]App version:1.3.0
[19:56:26][11ac]Today is: 17.9.2013
[19:56:27][11ac]Starting track: main_menu
[19:56:27][11ac]Background task added
[19:56:30][11ac]Creating new audio source. Count: 0
[19:56:30][11ac]Playing video clip
[19:56:30][11ac]Background task added
[19:56:37][11ac]Creating new audio source. Count: 1
[19:56:40][11ac]Playing video clip
[19:56:40][11ac]Background task added
[19:56:40][148c]Starting PBEM game. Id: 172408 Suprass vs villev
[19:56:49][1750]End of video stream reached
[19:56:49][11ac]Stopping video clip
[19:56:50][148c]Map loaded in 0.032sec
[19:56:50][148c]Invalid railroad from: KRISTIANA
[19:56:51][11ac]Maximum texture size: 4096
[19:56:56][11ac]Scene initialized in: 5 seconds
[19:56:56][11ac] Memory usage: 2243364 bytes
[19:56:56][11ac] Memory allocation time: 0.003 sec
[19:56:56][11ac] Memory deallocation time: 0.003 sec
[19:56:57][11ac]Starting track: game3
[19:56:57][11ac]Background task added
[19:56:57][11ac]Hud initialized in:1.546 seconds
[19:56:57][11ac]Track playback finished
[19:57:31][11ac]Playing video clip
[19:57:31][11ac]Background task added
[19:57:31][11ac]UnitMoveCommand
[19:57:33][11ac]UnitMoveCommand
[19:57:35][11ac]UnitMoveCommand
[19:57:37][11ac]UnitMoveCommand
[19:57:39][11ac]UnitMoveCommand
[19:57:40][1750]End of video stream reached
[19:57:40][11ac]Stopping video clip
[19:57:41][11ac]UnitMoveCommand
[19:57:43][11ac]UnitMoveCommand
[19:57:45][11ac]UnitAttackCommand
[19:57:45][11ac]Creating new audio source. Count: 2
[19:57:47][11ac]UnitMoveCommand
[19:57:49][11ac]Track playback finished
[19:57:49][11ac]Starting track: game4
[19:57:49][11ac]Background task added
[19:57:49][11ac]UnitMoveCommand
[19:57:51][11ac]UnitMoveCommand
[19:57:53][11ac]UnitMoveCommand
[19:57:55][11ac]UnitMoveCommand
[19:57:57][11ac]SwapUnitsCommand
[19:57:59][11ac]UnitMoveCommand
[19:58:01][11ac]DisembarkCommand
[19:58:01][11ac]Unit #1175 killed
[19:58:01][11ac]Removing gfx for unit #1175
[19:58:03][11ac]UnitMoveCommand
[19:58:05][11ac]UnitMoveCommand
[19:58:07][11ac]UnitMoveCommand
[19:58:09][11ac]SwapUnitsCommand
[19:58:11][11ac]UnitAttackCommand
[19:58:13][11ac]UnitMoveCommand
[19:58:15][11ac]UnitAttackCommand
[19:58:17][11ac]UnitAttackCommand
[19:58:19][11ac]UnitAttackCommand
[19:58:21][11ac]UnitAttackCommand
[19:58:21][11ac]Unit #1035 killed
[19:58:21][11ac]Removing gfx for unit #1035
[19:58:23][11ac]UnitMoveCommand
[19:58:25][11ac]UnitAttackCommand
[19:58:25][11ac]Creating new audio source. Count: 3
[19:58:27][11ac]UnitMoveCommand
[19:58:29][11ac]UnitMoveCommand
[19:58:31][11ac]UnitAttackCommand
[19:58:33][11ac]UnitAttackCommand
[19:58:35][11ac]UnitMoveCommand
[19:58:37][11ac]UnitMoveCommand
[19:58:39][11ac]UnitAttackCommand
[19:58:39][11ac]Unit #1007 killed
[19:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
[19:58:43][11ac]UnitMoveCommand
[19:58:45][11ac]UnitAttackCommand
[19:58:45][11ac]================================= C++ stack trace ==================================

[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)

Re: Crash during MP replay

Posted: Tue Sep 17, 2013 6:37 pm
by operating
I had a crash also with Villev, but not on replay, but the crash allowed me to go back to my players list and restart replay. This happened on the very last move of the turn (which had to do with disbanding a unit, the disbanding of the unit resulted in a BUG). On 2 nd replay disbanded unit right away, no BUG, continued to end turn OK.

Re: Crash during MP replay

Posted: Tue Sep 17, 2013 7:00 pm
by Suprass
I've tried to restert my comuter and nothig...

Re: Crash during MP replay

Posted: Tue Sep 17, 2013 8:11 pm
by operating
What does this text mean? In your list, it says starting track game 2, 3, 4, ect. Does that mean turns?
:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]

Re: Crash during MP replay

Posted: Tue Sep 17, 2013 8:28 pm
by Suprass
operating wrote:What does this text mean? In your list, it says starting track game 2, 3, 4, ect. Does that mean turns?
:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
I don't know. I'm just cleaning here... :D

Re: Crash during MP replay

Posted: Tue Sep 17, 2013 8:39 pm
by villev
I've had a few replays where the game hangs also. They've been after already making a turn in another MP game I think, and were solved by going to Task Manager, closing CTGW and starting the replay again. Not helping here, it seems. What about closing the chat box and starting the replay from the button in the center text field?

Re: Crash during MP replay

Posted: Tue Sep 17, 2013 8:46 pm
by Suprass
villev wrote:I've had a few replays where the game hangs also. They've been after already making a turn in another MP game I think, and were solved by going to Task Manager, closing CTGW and starting the replay again. Not helping here, it seems. What about closing the chat box and starting the replay from the button in the center text field?
... nothing. your way didn't resolve the problem...

Re: Crash during MP replay

Posted: Wed Sep 18, 2013 5:21 pm
by operating
Any response from "Tech Support"?

Re: Crash during MP replay

Posted: Wed Sep 18, 2013 6:28 pm
by Suprass
operating wrote:Any response from "Tech Support"?
Not yet....

Re: Crash during MP replay

Posted: Thu Sep 19, 2013 7:09 pm
by operating
Hmmm! 2 days since you posted, "support tech help", what are they asleep?

Re: Crash during MP replay

Posted: Thu Sep 19, 2013 7:25 pm
by Suprass
Still quiet... :/

Re: Crash during MP replay

Posted: Sun Sep 22, 2013 8:41 am
by lordzimoa
Hi guys,

I passed this onto the programmers, we are short handed as everyone is on finishing the porting atm...

Re: Crash during MP replay

Posted: Sun Sep 22, 2013 9:08 am
by Suprass
Good to hear you are still alive :D
Thanks for respond. Waiting for resolving problem and for your patch witch my breath holded :)

Re: Crash during MP replay

Posted: Sun Sep 22, 2013 5:53 pm
by johnnybravo
Will investigate that of course. That is a game that started on 26 Jul 2013 right?

Re: Crash during MP replay

Posted: Sun Sep 22, 2013 6:14 pm
by Suprass
johnnybravo wrote:Will investigate that of course. That is a game that started on 26 Jul 2013 right?
Yes this is that game.