Page 1 of 1

Converted Aliens

Posted: Sat Sep 14, 2013 4:53 pm
by Canute0
* Converted aliens have a 25% chance to die after being converted for 4 turns.
Is this a one time chance, or does it comes again every 4 turns ?
At moment all my Aliens die sooner or later even when they survived the first 4. turn.

Re: Converted Aliens

Posted: Sat Sep 14, 2013 8:42 pm
by Longasc
I am not sure what this means either. 25% chance to die every turn after the 4th?

This makes healing or keeping them really unattractive. Not sure if xenopods are worth it anymore in this case.

Re: Converted Aliens

Posted: Sat Sep 14, 2013 10:16 pm
by DewyB
Converting aliens not worth the effort and cost confirmed in this version.

Snipers seem to be doing well.

Re: Converted Aliens

Posted: Sat Sep 14, 2013 10:46 pm
by Canute0
That is what i want to ask, is the current behavior ok or a bug.
Yep at moment it don't make sence to capture aliens, before they even healed up they die.

Re: Converted Aliens

Posted: Sat Sep 14, 2013 11:25 pm
by SephiRok
We plan to make them survive longer.

Re: Converted Aliens

Posted: Sun Sep 15, 2013 6:15 am
by Canute0
Even when they survive longer, it still made it pointless to capture them.
Sure soon you enter the Mechanized Era you will destroy the aliens anyway, but when these alien will die before, even after 10 or 20 turns you can't use them on defence or to attack something.

Instead to die, why not the Aliens take damage each turn after the 4. turn of they got converted when they are outside of a fungus tile. They take the same damage like non-alien units take at fungus fields.

Or after the 4. turn they got converted there is a 25% chance each turn to take 25% damage based on their max. health.

Re: Converted Aliens

Posted: Sun Sep 15, 2013 2:58 pm
by DewyB
If you have an Evil streak...

They revert.