First Impressions
Posted: Tue Sep 10, 2013 3:21 pm
Hey guys.
I'll just give a quick overview of my thoughts after installing the game and putting in 1-2 hours or so of gameplay. I'll try and complete a game ASAP and return with impressions (+ being things I liked, - being things I disliked, and o being neutral comments/suggestions).
Installer:
+ does its job adequately.
+ asks whether I want to add folders to the Start menu or desktop shortcuts.
- doesn't tell me how much I still need to download (launcher/updater)
Game, initial launch:
+ menu picture and background music set a fitting mood
+ menu structure feels intuitive, i.e. I didn't have to look long for anything
+ showing the gameplay effects of using different factions
+ lore text for the different factions adds a bit of depth and identification
- music won't stop when I Alt-Tab out of the game
Game, after 5 minutes:
+ Tutorials and tool tips are helpful.
+ feels a lot like Alpha Centauri with a lot of Civ4 in it, Hexes aside.
+ Good thing the research tree works as in Civ, not as in AC. I know what I'm going to get.
+ unit controls are for the most part intuitive
+ Workshop seems clean and efficient
+ Clicking on the "news items" opens up Encyclopedia entries providing details. Nice.
- Why use two separate tool tips in the research screen - one for the tech itself, and another one for the improvements? I'd prefer all of this information in one place.
- I want to define the name of that city! No popup dialog appeared.
- Some more Tutorial screens would have been helpful when first entering the city screen, explaining growth and the functions/effects of using population.
o I'd prefer Civ-Style shortcuts (Fortify, Heal, Sentry, ..), but that's may be just me and it's so minor I didn't even check whether or not I could manually relocate Hotkeys.
o The sound during the cinematic stopped around 20 seconds short of the ending, and some i-dots were missing in some of the text screens.
o The Workshop should provide a new name (or add a number counter) for a cloned unit.
Game, after 20 minutes:
+ Interface is efficient and easy-to-learn.
+ Combat against indigenous species is fun.
- Using Formers would be more fun if I had shortcuts to their "advanced" orders, like Building a road etc. - as it is I have to click the button instead of hitting Alt-R or something and be done with it. Come to think of it, a Route to-Order would be nice.
- It would be helpful to know which city hexes are being worked. Or I'm simply blind.
o Maybe use a larger version of a resource symbol to indicate 5 or 10 units of the same resource, rather than squeezing 17 resource symbols in one row? Looks a bit cluttered.
o Maybe the indigenous species are a bit too docile - they hardly attack units that are pretty much sitting on top of their hive.
o I haven't met another Civ yet. But that is most likely because of this particular map and not necessarily the game's fault.
o Adding a research queue would be a nice feature.
Overall:
The game makes a good first impression. I can't yet make a final judgment on the pace of the game, but it definitely doesn't feel very fast. Which is good. Graphics are adequate and pretty, but that's not a priority in a turn-based strategy game, to me. Can't say much about the AI yet, because I only just encountered them. Music and sounds are fitting to the overall theme. What I like most so far is that I feel at home very quickly, coming from a background of playing all of the Civilization-series games. Some improvements could be made on the interface (see above), but it's quite nice already.
I'll just give a quick overview of my thoughts after installing the game and putting in 1-2 hours or so of gameplay. I'll try and complete a game ASAP and return with impressions (+ being things I liked, - being things I disliked, and o being neutral comments/suggestions).
Installer:
+ does its job adequately.
+ asks whether I want to add folders to the Start menu or desktop shortcuts.
- doesn't tell me how much I still need to download (launcher/updater)
Game, initial launch:
+ menu picture and background music set a fitting mood
+ menu structure feels intuitive, i.e. I didn't have to look long for anything
+ showing the gameplay effects of using different factions
+ lore text for the different factions adds a bit of depth and identification
- music won't stop when I Alt-Tab out of the game
Game, after 5 minutes:
+ Tutorials and tool tips are helpful.
+ feels a lot like Alpha Centauri with a lot of Civ4 in it, Hexes aside.
+ Good thing the research tree works as in Civ, not as in AC. I know what I'm going to get.
+ unit controls are for the most part intuitive
+ Workshop seems clean and efficient
+ Clicking on the "news items" opens up Encyclopedia entries providing details. Nice.
- Why use two separate tool tips in the research screen - one for the tech itself, and another one for the improvements? I'd prefer all of this information in one place.
- I want to define the name of that city! No popup dialog appeared.
- Some more Tutorial screens would have been helpful when first entering the city screen, explaining growth and the functions/effects of using population.
o I'd prefer Civ-Style shortcuts (Fortify, Heal, Sentry, ..), but that's may be just me and it's so minor I didn't even check whether or not I could manually relocate Hotkeys.
o The sound during the cinematic stopped around 20 seconds short of the ending, and some i-dots were missing in some of the text screens.
o The Workshop should provide a new name (or add a number counter) for a cloned unit.
Game, after 20 minutes:
+ Interface is efficient and easy-to-learn.
+ Combat against indigenous species is fun.
- Using Formers would be more fun if I had shortcuts to their "advanced" orders, like Building a road etc. - as it is I have to click the button instead of hitting Alt-R or something and be done with it. Come to think of it, a Route to-Order would be nice.
- It would be helpful to know which city hexes are being worked. Or I'm simply blind.
o Maybe use a larger version of a resource symbol to indicate 5 or 10 units of the same resource, rather than squeezing 17 resource symbols in one row? Looks a bit cluttered.
o Maybe the indigenous species are a bit too docile - they hardly attack units that are pretty much sitting on top of their hive.
o I haven't met another Civ yet. But that is most likely because of this particular map and not necessarily the game's fault.
o Adding a research queue would be a nice feature.
Overall:
The game makes a good first impression. I can't yet make a final judgment on the pace of the game, but it definitely doesn't feel very fast. Which is good. Graphics are adequate and pretty, but that's not a priority in a turn-based strategy game, to me. Can't say much about the AI yet, because I only just encountered them. Music and sounds are fitting to the overall theme. What I like most so far is that I feel at home very quickly, coming from a background of playing all of the Civilization-series games. Some improvements could be made on the interface (see above), but it's quite nice already.