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Todays build

Posted: Fri Sep 06, 2013 8:42 pm
by wolf14455
Hi Im new here.
My first impression was positive and I will be more thorow during the weekend. I hoped, but this latest build dont allow production. Just so you know.
cheers

Re: Todays build

Posted: Fri Sep 06, 2013 8:42 pm
by SephiRok
Should be fixed in a couple of minutes.

Re: Todays build

Posted: Fri Sep 06, 2013 9:43 pm
by wolf14455
Working again. Good job, fixing it that quick.
By the way, thanx for letting me participate.

Re: Todays build

Posted: Sun Sep 08, 2013 11:05 pm
by wolf14455
Been playing during the weekend and got a good picture of the game. First it looks like there is nothing more to do as it seams very polished and ready. With some pictures in the descriptions popup on the creatures would be nice so you get more imersed. Like when I saw the film Starship trooper, they where in the face, scary. In the game I dont get that fealing. Especially when there is only a result telling a unit died at the start of next turn. Apart from that I cant pinpoint any flaws in this build One plus side I want to mention the techtree. Very good and I especially like that its random in some way, so every new start is unik.
Got a question thou: How can I use artillery ranged without it instead move closer?

And are there any perticular area dev wants to be stress tested?

cheers

Re: Todays build

Posted: Mon Sep 09, 2013 7:26 am
by Canute0
Got a question thou: How can I use artillery ranged without it instead move closer?
You are geting a device to add +1 sight. Use 1 unit with that as Scout. Or use a Aircraft they got +2 sight by default.
Move on a Mountain to get a sight bonus too.

Re: Todays build

Posted: Mon Sep 09, 2013 8:55 am
by wolf14455
Ah, ok. Thanx.

Re: Todays build

Posted: Tue Sep 10, 2013 6:19 pm
by wolf14455
I know I just wrote this but the lack of response is due to the other answer later

"Been playing during the weekend and got a good picture of the game. First it looks like there is nothing more to do as it seams very polished and ready. With some pictures in the descriptions popup on the creatures would be nice so you get more imersed. Like when I saw the film Starship trooper, they where in the face, scary. In the game I dont get that fealing. Especially when there is only a result telling a unit died at the start of next turn. Apart from that I cant pinpoint any flaws in this build One plus side I want to mention the techtree. Very good and I especially like that its random in some way, so every new start is unik.
Got a question thou: How can I use artillery ranged without it instead move closer?

And are there any perticular area dev wants to be stress tested?"

Just play more, no specific tests then?

Re: Todays build

Posted: Wed Sep 11, 2013 1:58 am
by SephiRok
You can do a ranged attack with artillery by simple right clicking on the opponent.

General testing is good!

Cheers,
Rok

Re: Todays build

Posted: Wed Sep 11, 2013 2:01 am
by wolf14455
Great, thanx :)