Version 0.20 Observations
Posted: Fri Sep 06, 2013 3:13 am
OK, I've tried a couple of starts with version 0.20. To be quite honest, I really hate it. The growth is quite fast as you had indicated in a previous post, but too fast. And then the cities just keep on growing. I cannot keep my cities growing constantly as I run out of food and then go through a process of death from 10 or 12 population down to 5 or 6 and then the process repeats. I find myself having to spend almost all my time micro-managing my cities and that is not why I want to play the game. I want to explore and conquer territory. In both my games, I have reached a point where all my colonists were assigned to food in order to try to keep the cities going. None assigned to production, research, or mineral production. Still my cities die back because of lack of food. And the cycle just keeps repeating and repeating. The AI factions, however, seem to be able to spam cities all over the place again with no problem. I am able to get 5 or 6 cities built and they have 12 to 15. You seem to have gone too far back the other way again.
I like that aircraft and naval units cannot take cities. More realistic. Just one thing, however, and that is that we need landing pods to be able to land in empty enemy cities now.
The Aspidoch seem more mobile now, too. They don't just sit still and let artillery naval units blast them. I think you should give them a movement rate of 2, however. Right now with a movement of 1 you can sit 2 hexes off with artillery and simply keep hitting them. If they move close you move back a hex and there is no threat.
I like that orbital bombardment has detrimental affects on cities and population. I think the same should be true about artillery as well. Currently I can bombard units in a city with artillery and there is no affect to city population or improvements.
The diplomacy dialogue is much better. Some of it quite funny actually. There is still the problem that diplomacy often still doesn't make any sense. Most games when you meet the Imperium and Divine factions the first turn they offer treaties and trading. The very next turn they declare war with no apparent reason. Should at least have some time from initial contact to war declaration to build up some bad diplomatic efforts or something.
I also like the increased production from fungus. This will help immensely in the late game when more mineral production is required to keep cities and units going.
I like that aircraft and naval units cannot take cities. More realistic. Just one thing, however, and that is that we need landing pods to be able to land in empty enemy cities now.
The Aspidoch seem more mobile now, too. They don't just sit still and let artillery naval units blast them. I think you should give them a movement rate of 2, however. Right now with a movement of 1 you can sit 2 hexes off with artillery and simply keep hitting them. If they move close you move back a hex and there is no threat.
I like that orbital bombardment has detrimental affects on cities and population. I think the same should be true about artillery as well. Currently I can bombard units in a city with artillery and there is no affect to city population or improvements.
The diplomacy dialogue is much better. Some of it quite funny actually. There is still the problem that diplomacy often still doesn't make any sense. Most games when you meet the Imperium and Divine factions the first turn they offer treaties and trading. The very next turn they declare war with no apparent reason. Should at least have some time from initial contact to war declaration to build up some bad diplomatic efforts or something.
I also like the increased production from fungus. This will help immensely in the late game when more mineral production is required to keep cities and units going.