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What is the advantage of reform units?
Posted: Wed Sep 04, 2013 9:11 pm
by smashtheaxis
It seems to me that there is no difference between reforming a unit and buying a new one of the same type. Am I missing something here?
Re: What is the advantage of reform units?
Posted: Wed Sep 04, 2013 9:25 pm
by huertgenwald
Heroes, Medals ?
To be honest: never tried it.
Re: What is the advantage of reform units?
Posted: Wed Sep 04, 2013 11:24 pm
by Tarrak
You keep the heroes and medals and i think the kill count remains as well. Additionally reform units works as well with SE troops. So if you lose one you don't have to put yourself at the mercy of the RNG to get it back but can just invest the PP and rebuy it. Additionally for old people like me, with memory full of holes, it saves a lot of time when i can see instantly which unit i lost instead of trying to remember or find it out.
Re: What is the advantage of reform units?
Posted: Thu Sep 05, 2013 1:45 am
by captainjack
Tarrak has captured the two practical uses of Reform Units, but it can also be done for colour or personal reasons. I mostly use it for the two practical reasons, but not exclusively.
I usually reform SE units - the only time I haven't was when I had a lot of good normal infantry units and had four SE Panzer Grenadiers. I was lucky and got an SE tank about two games later.
I won't usually reform a unit with +1 A or D hero, but infantry with +1 move or spotting, artillery with +1 range or +1 movement, or any unit with +2 or +3 Attack or defence or better are usually worth keeping, even if they lose their experience. The special units with multi-atribute heroes are also worth reforming (eg Rudel, Oleh Dir).
The third use is to preserve units with a history - maybe one of your original starting units, or a captured or reward unit you can't replace. A few months back there was a thread about someone who kept reforming his West 42/43 conscripts and using them in every scenario. I understand this as I occasionally get a bit of a soft spot for units that consistently get away with heroic successes (just escaping on 1 Str and 0 ammo after holding off an entire army).
Re: What is the advantage of reform units?
Posted: Thu Sep 05, 2013 6:27 am
by smashtheaxis
Ah, great. Thanks for the information. I didn't know about the medals/heroes and didn't think of the advantage of reforming SE units. I activated reform units for the first time in my current AK campaign (had to start over after reaching Arabia because I ran out of prestige and had a weak core). Looking forward to use this feature.
Re: What is the advantage of reform units?
Posted: Thu Sep 05, 2013 11:03 pm
by Blathergut
I like maintaining the same 'divisional' units as I progress through the scenarios. It keeps a bit of unit history going.
Re: What is the advantage of reform units?
Posted: Fri Nov 15, 2013 4:33 pm
by the_iron_duke
Can destroyed units only be reformed at the end of a scenario? I can see them in the Reserve Pool but I can't find a way of restoring them.
Re: What is the advantage of reform units?
Posted: Fri Nov 15, 2013 4:36 pm
by Horseman
Yeah I believe its in between scenarios only for the reform
Re: What is the advantage of reform units?
Posted: Fri Nov 15, 2013 4:50 pm
by the_iron_duke
I'm not sure if that's intentional, but it makes it certainly makes it a rather less useful feature. I guess it does help one quickly identify what one has lost so a new equivalent unit can be bought without scouring through one's army list, trying to see what's missing.
Re: What is the advantage of reform units?
Posted: Fri Nov 15, 2013 9:07 pm
by robman
It's intentional. The idea is that "destroyed" units aren't really completely destroyed, but rather rendered ineffective for near-term combat. Some of the equipment and personnel still exists, but the unit must be removed to the rear for rest and reinforcement before it can fight again. This is actually a better simulation of Real Life that the complete disappearance of units.
Re: What is the advantage of reform units?
Posted: Sat Nov 16, 2013 2:37 am
by the_iron_duke
I suppose it is more realistic than instant reformation, but it adds a little complication at the same time.
Re: What is the advantage of reform units?
Posted: Sun Nov 17, 2013 11:57 am
by Horseman
Well if you have units in reserve you can always bring them in or buy a new unit....depends how big a core you want!
Re: What is the advantage of reform units?
Posted: Sun Nov 17, 2013 6:15 pm
by wargovichr
The "cadre" of existing experienced soldiers and heroes form the nucleus of the reconstituted unit preserving its capabilities as opposed to a brand new unit composed of raw recruits.
Re: What is the advantage of reform units?
Posted: Fri Nov 29, 2013 9:19 am
by dragos
For realism, there should be a random chance that heroes would be also lost when the unit is destroyed.
Re: What is the advantage of reform units?
Posted: Fri Nov 29, 2013 2:16 pm
by smashtheaxis
I played the vanilla campaign again, ending up in the loosing path. I had to buy a lot of fresh units in the last couple of defensive scenarios, many of them not surviving even one scenario. So the next scenario the reserve was full with destroyed 0 strength units without heroes or medals. They are also counted as "units in reserve" when deploying. This is a bit confusing and definitely not ideal.
Re: What is the advantage of reform units?
Posted: Fri Nov 29, 2013 2:21 pm
by robman
smashtheaxis wrote:I played the vanilla campaign again, ending up in the loosing path. I had to buy a lot of fresh units in the last couple of defensive scenarios, many of them not surviving even one scenario. So the next scenario the reserve was full with destroyed 0 strength units without heroes or medals. They are also counted as "units in reserve" when deploying. This is a bit confusing and definitely not ideal.
I usually immediately disband "extra" reformed units in order to avoid this unsightly pile-up of zero-strength units. Back in the "cheat code" days and in 1.20, you had to first reform and then disband a unit in order to avoid earning prestige for disbanding a zero-strength unit, but this was fixed in 1.21.