Version 0.19.0 Released
Posted: Mon Sep 02, 2013 6:33 pm
Version 0.19.0 wrote:
- NOTE: Previously saved games are not compatible with this version.
Added:
* Added two new tips.
* Added sight bonus for observatory.
* Added faction descriptions to help.
* Added basic end game graphs.
Changed:
* Increased Xenomorph Pheropod power from -50% to -25%.
* Xenomorph Pheropod can now convert all native aliens.
* Bombardment now damages city population and can raze a city.
* Morale is now symmetrical with a 5% bonus.
* Reduced habitat gains from +8/+16/+32 to +4/+8/+16.
* Tweaked credits per production purchase, sell and produce values.
* Faction modifiers for research, credits, etc. no longer apply to a building's constant bonus.
* Tweaked growth distribution.
* Growth is now spread based on available habitat and morale rather than distributed equally among all cities.
* Tweaked and reordered advancements.
* Attacking or bombarding/nuking aliens now increases overall alien aggression.
* Attacked aliens now instantly and permanently go aggressive against everyone.
* Auto unit cycle now cycles to the next unit after the screen settles down.
* Turn button is disabled while there is action on the screen. Also to prevent missing report or dialogue messages.
* Tweaked faction modifiers.
* Miscellaneous other tweaks.
Fixed:
* Fixed unit state issues.
* Fixed units not being removed when disbanded due to insufficient upkeep funds.
* Fixed Terra Salvum dialogue crash.
* Fixed crash on defeat.
* Fixed being able to receive technology rewards multiple times.
* Fixed tip order.
* Fixed transporter not registering as an idle unit.
* Fixed era entered report being shown when another faction entered a new era.
* Fixed being able to receive technology rewards multiple times.
* Fixed player name from direct connect panel not being used in game.
* Fixed key panel text box size.
* Miscellaneous other fixes.