unit movement: path to destination sometimes problematic
Posted: Mon Sep 02, 2013 6:14 pm
Here is a problem I regularly have while playing PC:
I want to move a unit to a certain hex or area. Theoretically, different paths to reach the destination would be possible, some save, some dangerous. A lot of time, the user interface will select a dangerous path. Is there any way to influence the path that the user interface selects for me? It would be nice if alternative paths could be selected somehow.
One example: I'm playing the Dash over the Wire scenario. I have a Bf110 on the airfield west of Tobruk. I want to move it to the airfield south east of Tobruk. The path the UI chooses goes first to the East, i.e. over Tobruk (and over the enemy air base with fighters), and only after crossing Tobruk, the path goes to the south. A much saver and better path would be to go south first and then east, avoiding the enemy air base.
Maybe it should be possible to set way points to avoid certain areas if necessary? For example, holding a key and clicking somewhere to set a way point. If the key is released, the user clicks on the destination hex and the unit goes there following the way point(s).
I want to move a unit to a certain hex or area. Theoretically, different paths to reach the destination would be possible, some save, some dangerous. A lot of time, the user interface will select a dangerous path. Is there any way to influence the path that the user interface selects for me? It would be nice if alternative paths could be selected somehow.
One example: I'm playing the Dash over the Wire scenario. I have a Bf110 on the airfield west of Tobruk. I want to move it to the airfield south east of Tobruk. The path the UI chooses goes first to the East, i.e. over Tobruk (and over the enemy air base with fighters), and only after crossing Tobruk, the path goes to the south. A much saver and better path would be to go south first and then east, avoiding the enemy air base.
Maybe it should be possible to set way points to avoid certain areas if necessary? For example, holding a key and clicking somewhere to set a way point. If the key is released, the user clicks on the destination hex and the unit goes there following the way point(s).