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Samhain Mod

Posted: Fri Aug 30, 2013 5:19 pm
by Samhain
This is a great and sadly virtually unknown game and I hope there's some big drive to get it sold again with this mod of mine but unmodded it's too easy to win even on balanced so I present my mod which makes it both more accurate and more difficult. Pointing out what hasn't changed would be quicker. (Click the red buttons which say download now, not any of the other ones.)
http://www29.zippyshare.com/v/1719879/file.html
http://www29.zippyshare.com/v/45462314/file.html
http://www29.zippyshare.com/v/95742305/file.html
http://www52.zippyshare.com/v/45109834/file.html
http://www34.zippyshare.com/v/26981034/file.html

Re: Samhain Mod

Posted: Thu Sep 05, 2013 1:24 pm
by IainMcNeil
Cool - I hope somebody gives it a try.

Can you list the changes you made and maybe explain with screenshots so people know what to expect and are more likely to download?

Re: Samhain Mod

Posted: Sat Sep 07, 2013 1:27 am
by Samhain
http://www.flickr.com/photos/63374244@N08/9691003054
Well there's a lot to take in but here goes.
* Most terrain has been altered to reduce effectiveness even more- cavalry are especially heavily punished.
* The defence of the cavalry is down and its attack up.
* Siege artillery are even more effective at bombarding but worse at nearly everything else.
* Some generals were changed. Napoleon now gives an attack bonus of 5 but no defensive bonus. Wellington gives an attack bonus of 1 and defence bonus of 6. von Clausewitz gives a boost of 3 each. As is automatic to the game engine their costs have gone up proportionally.
* Transports and merchants are faster but weaker.
* Occupied production rate is up to 100.
* Mud and winter efficiency are 40.
* Efficiency regain is 90.
* Experience per quality and survivability increase are now both 25.
* Chance of revolt per turn is down to 1 with months before auto revolt and final revolt up to 21. Now rather than a number of revolts from a vassal that are easy to crush there can be one big one from that vassal with a far better chance of succeeding which is what happened historically as far as I know.
* Max labs is 10.
* Cost to buy first lab is 1. No price increase but no refund either.
* Austria has the first level of skirmishing already researched and everybody has cavalry charge researched (there were cavalry charges millenia before the Napoleonic Wars after all). Russia has all weather techs researched. Some French research has been gained and some lost. Manpower was reduced proportionately to what % of its total tech possible was added to this country or that.
* A number of land units' quality is down and survivability up. Shock has been eliminated and replaced with boosted attack power.
* Horse artillery are faster but weaker.
The mod only works for the full war scenario. I'm not sure why.

Re: Samhain Mod

Posted: Tue Oct 01, 2013 9:39 pm
by Samhain
I'd also recommend setting it so that quality and survivability boosts need 100 experience in the general file.

Re: Samhain Mod

Posted: Wed Jan 01, 2014 9:35 pm
by Baelon
The mod looks interesting but the download links doesn't work anymore. Any chance you could upload the mod again?

Re: Samhain Mod

Posted: Thu Feb 13, 2014 8:11 pm
by JMAC039122
I would also like to get a shot to play this mod.

Re: Samhain Mod

Posted: Fri Mar 07, 2014 1:54 pm
by OxfordGuy3
jmac53 wrote:I would also like to get a shot to play this mod.
Me too!