Request for Army & Army Group HQs
Posted: Fri Nov 02, 2007 8:35 pm
This may not be possible except in a new version of the game but...I would like to suggest the inclusion of Headquarter Units for Armies and Army Groups (adjusted for Nation; Russian Armies were the approximate equivalents of German Corps, at least until 1943 or so). I do so for two reasons, one practical and one aesthetic.
First, the practical. In WWII some armies within each nations total forces were superior to others. The 6th German Army that perished at Stalingrad was one of the better German Armies. The Russia units with Guard designations tended to be of higher quality ect. Much of this had to do with their command organizations. If HQs were included individual units could be attached to them and receive bonuses, or minuses, based on the HQ rating, which, in turn, would be effected by its success or lack thereof, in operations. Destruction of HQ units would have a great detrimental effect to the units attached to them, and would simulate how this actually occurred during the German blitzkreig of the early war and the Russian deep penetration operations of the later war.
Second, the aesthetic. HQ units would help to visually organize the units, especially on the Russian front, which would help with planning and also make the whole seem less of a gigantic mass and more of an articulated organization. Come to think of it, here the aesthetic would also have a good practical effect.
Anyway, just a suggestion, but the lack of HQ units in so many wargames has always bothered me a bit. They were, of course, crucial. One of the reasons for the tactical and operational resilency of the German Army was the overall excellent quality of their staff work (but not at the higher levels; as someone, I think the historina H.P. Willmott, said, "the Germans know how to win a battle but not a war.")
Thanks
First, the practical. In WWII some armies within each nations total forces were superior to others. The 6th German Army that perished at Stalingrad was one of the better German Armies. The Russia units with Guard designations tended to be of higher quality ect. Much of this had to do with their command organizations. If HQs were included individual units could be attached to them and receive bonuses, or minuses, based on the HQ rating, which, in turn, would be effected by its success or lack thereof, in operations. Destruction of HQ units would have a great detrimental effect to the units attached to them, and would simulate how this actually occurred during the German blitzkreig of the early war and the Russian deep penetration operations of the later war.
Second, the aesthetic. HQ units would help to visually organize the units, especially on the Russian front, which would help with planning and also make the whole seem less of a gigantic mass and more of an articulated organization. Come to think of it, here the aesthetic would also have a good practical effect.
Anyway, just a suggestion, but the lack of HQ units in so many wargames has always bothered me a bit. They were, of course, crucial. One of the reasons for the tactical and operational resilency of the German Army was the overall excellent quality of their staff work (but not at the higher levels; as someone, I think the historina H.P. Willmott, said, "the Germans know how to win a battle but not a war.")
Thanks