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Strategic bombardment effects on rail network

Posted: Wed Aug 14, 2013 1:13 pm
by Vokt
One of the main benefits the allies gained in the real war from strategic bombings was to significantly disrupt Wehrmacht troops rail redeployments. I have checked in a hotseat game that no matter you turn a city or rail hub to "red" (no production) through bombings by strats it is still possible to rail units to that bombed city or rail hub. If we want to simulate that (strategic bombings effects in axis rail network) may be in future releases should not be possible to rail units to those heavily bombed cities or rail hubs. Just a thought.

Re: Strategic bombardment effects on rail network

Posted: Wed Aug 14, 2013 8:48 pm
by Peter Stauffenberg
In GS you can reduce the rail capacity by bombarding the rail cap cities. Their rail cap points drop just like production.

Rail movement in abstracted in GS. E. g. there are no rail lines on the map. So rail interdiction air strikes are not implemented as a possibility. In many wargames you can cut actual rail lines.

I think that in a future commander game (maybe with the CTGW engine) you will have rail lines on the map. It's a big job to add rail lines to GS so the abstracted system will be used.

Re: Strategic bombardment effects on rail network

Posted: Mon Aug 19, 2013 10:48 pm
by ncali
Interesting points. I would add that most (but not all of the time) it's not hugely significant that the rail lines aren't on the map. The indirect effect approach adopted by the current game (reducing rail movement capacity) makes a lot of sense in areas of Western Europe (the primary target for rail bombing) given the fact that there were a great deal of rail lines, alternative routes to most places, and the time and scale of the game (it's not an operational game with daily turns). In farther flung areas of Europe, the cutting of particular rail lines might have more of an effect at this level in terms of ability to move a particular unit.

I make this point simply as something to think about in terms of the future development of the game.