cashing in CPs for extra dice
Posted: Mon Aug 12, 2013 12:14 am
I think this may have been posted on previously, however in our 1813 campaign (just finished - 10 starting players, 6 major battles) we used a rule modification that you can add dice to a CMT attempt by utilising extra CPs.
In the campaign, each additional CP used (above and beyond any required to take the test in the first place) provided an extra dice.
The inital reason behind the rule was to allow the French to better benefit from their generally higher quality commanders.
The effects that I noticed were also:
1) Helped to speed games up (by making double moves; artillery prolongs; being able to move after taking a hit; charging while disordered; and charging home more likely)
2) Made allocation of the Corp Commander's CPs a more important decision (as you will actually use them)
3) Enhanced decision making during turns (...do I throw my extra CP into this test? or that one? Should I save my CP for later, or is it more important to make sure I pass this test now?)
4) Provided a tangle benefit to an army with a greater overall supply of CPs.
5) Soaked up virtually all CPs every turn.
A negative was having to count up how many CPs you were using and converting this to numbers of dice (French under Napoleon sometimes added 3 extra dice to crucial CMTs!).
In the wrap-up discussions, the player's were unanimous that this rule was a good one (even Philip who initially didn't like it!) - although we agreed that an improvement would be to limit the number of additional dice a unit could receive to 1 (this would mitigate the counting up CPs aspect)
I have been asked to put together a player's pack for Battlecry 2014 (a local tournament being held early next year) and I think I'll include the following rule amendment:
When taking a CMT, a single additional command point may be allocated to the unit taking the test (above the normal command point(s) required) to gain an additional die when taking the test.
If a commander is using his ‘free’ command point, then adding a command point gains an additional die for the test (and a 4+ on any die will be needed to succeed as a Co0mmander is attached).
I'ld be interested to hear any views on this.
Cheers
Brett
In the campaign, each additional CP used (above and beyond any required to take the test in the first place) provided an extra dice.
The inital reason behind the rule was to allow the French to better benefit from their generally higher quality commanders.
The effects that I noticed were also:
1) Helped to speed games up (by making double moves; artillery prolongs; being able to move after taking a hit; charging while disordered; and charging home more likely)
2) Made allocation of the Corp Commander's CPs a more important decision (as you will actually use them)
3) Enhanced decision making during turns (...do I throw my extra CP into this test? or that one? Should I save my CP for later, or is it more important to make sure I pass this test now?)
4) Provided a tangle benefit to an army with a greater overall supply of CPs.
5) Soaked up virtually all CPs every turn.
A negative was having to count up how many CPs you were using and converting this to numbers of dice (French under Napoleon sometimes added 3 extra dice to crucial CMTs!).
In the wrap-up discussions, the player's were unanimous that this rule was a good one (even Philip who initially didn't like it!) - although we agreed that an improvement would be to limit the number of additional dice a unit could receive to 1 (this would mitigate the counting up CPs aspect)
I have been asked to put together a player's pack for Battlecry 2014 (a local tournament being held early next year) and I think I'll include the following rule amendment:
When taking a CMT, a single additional command point may be allocated to the unit taking the test (above the normal command point(s) required) to gain an additional die when taking the test.
If a commander is using his ‘free’ command point, then adding a command point gains an additional die for the test (and a 4+ on any die will be needed to succeed as a Co0mmander is attached).
I'ld be interested to hear any views on this.
Cheers
Brett