The Journal of Robert Lukmann-Rommel in Normandy AAR
Posted: Sat Aug 10, 2013 1:48 am
I decided to do something new. I loved the AAR section from PzC so I decided to make a BA spin off of Horseman's AAR. This will be the Diary of Captain Lukmann and his fighting through Normandy. I'm playing on Teir 3 difficulty and will do the entire Rommel in Normandy Expansion. If people like it Ill muster all the courage I have and return to Sicily..... After some mental preparation
. Anyway I'll give you Captain Lukmanns back story.
Robert Lukmann joined the Wehrmacht in 1940. He saw some action in France as a Infantry Soldier and soon wanted to more than that. At the end of 1940 he began training for an officer and enlisted with the Paratroopers. He dropped onto Crete in 1941 (you can't pay me to do Crete on tier 3) and suffer a rifle wound during the final day of the battle. He didnt see any more action until 1943 in Sicily where he lead a Platoon into battle against A US force defending the a Vital Ridge. Even though the attack failed he was promoted to a LT and lead a German Italian Force against a British attack. His victory impressed High Command and after his escape at Messina he was recalled to France for Officer Training. After his "graduation" in late May of 1944 he was promoted to a Captain. He was given command of a Training Group and some Ost troops. Our Story begins in the Morning of June 6th when what only Lukmann knows is a Parachute Attack..... For something bigger (this is my first Play through of the entire DLC so If I fail a mission I'm still carrying over to the next mission. Also all photo will be in the form of Links as I cannot upload directly to the forum because I'm on iPad)
Chapter 1 Night Drop
Turn 1 nothing of importance I move my troops into their positions for the Paratroopers Attack. My Armor Suppresses an Occupied Building and the 251's and Infantry take up positions in the Fields.
https://www.dropbox.com/s/06mw4v38bb7dj ... .12.29.png
https://www.dropbox.com/s/mv8q9skpqol7z ... .10.55.png
Turn 2 Nothing happens but the Scouts report the Farm heavily occupied
https://www.dropbox.com/s/8ygkzd429ooli ... .03.52.png
Turn 3 Nothing other than Securing the Road. Our troops supported by the 251's suppress the MGs in the Farm. Next is the Bazooka Team
Turn 4 we secure the Farm and my Ost Troops spot the First element of the US Airborne Attack! We also cross the Bridge and Secure the First VP.
https://www.dropbox.com/s/lwlo5l4xx0vst ... .22.51.png
https://www.dropbox.com/s/xrop1go9uzhey ... .22.43.png
Turn 5 The Americans counter attack the farm and I'm extremely disappointed in my troops. 3 Full Infantry squads plus some scouts couldn't stop 3 Americans from Killing 5 highly motivated soldiers. I think it was the rifles! My Germans would never preform that badly
Also reinforcements arrive. A Char Bis Flamm with some infantry supported by 2 H-35s and a Scout.
https://www.dropbox.com/s/pr0ie9v1s0017 ... .54.45.png
Turn 6 The Americans suppress one of my Ost troops and I order him to another building. My Infantry run into US Airborne but the Char Bis takes care of them
https://www.dropbox.com/s/su8fo8ww53d67 ... .08.29.png
Turn 7 my troops are bogged down as the US Infantry dont stop coming! The Char is busy! And I lose my Ost trying to escape but a Panzer III Arives to save the day!
https://www.dropbox.com/s/yo2a2rp93c6zk ... .43.24.png
Turn 8/9 Damn Ost Troops! They didn't support my Panzer III and I got destroyed! Only after the assault did they fire.... But I've established control over the area and all the Panzers have Arrived.
https://www.dropbox.com/s/qdtdhosybsl88 ... .57.22.png
Turn 10 We secure the river Crossing clearing out all resistance losing a 259 to a bozooka team. Other than that we also lose 2 scouts to a 30 Cal behind our lines..ill try to patch them up put I have a lot of wounded soldiers....
https://www.dropbox.com/s/v8u5d10yqnv5d ... .06.22.png
Turn 11-13 I lose a 251 Rushing into the Town. I spend the next few turns suppressing the AT Gun. It should be destroyed next turn
https://www.dropbox.com/s/p0qzlrbly591c ... .19.11.png
Turn 12-15 We advance into the town. Poor defenseless 88's were destroyed by some US Airborne. After we secure the town I'm going to have to head back into the villages as they can out flank me
https://www.dropbox.com/s/vxuj96j987asw ... .26.19.png
Turn 16-The end. Nothing other than me securing the Hill. Final Casulties report of 34 Infantry KIA or MIA. No WIA.
Captian Lukmann is rushed to a Panzer Regiment where he is instructed to Counter attack the Canadians coming ashore from Juno Beach. The operation has no name just "The Critical Hours" Will Captain Lukmann destroy the frail beachhead or will the Allies throw him back? If you guys want I'll continue and do the Entire DLC in about a week or so. If this gets alot of support I'll try to finish it by Sunday. Hope you guys liked it! Thanks Captain Lukmann (AKA LandMarine47
)
Robert Lukmann joined the Wehrmacht in 1940. He saw some action in France as a Infantry Soldier and soon wanted to more than that. At the end of 1940 he began training for an officer and enlisted with the Paratroopers. He dropped onto Crete in 1941 (you can't pay me to do Crete on tier 3) and suffer a rifle wound during the final day of the battle. He didnt see any more action until 1943 in Sicily where he lead a Platoon into battle against A US force defending the a Vital Ridge. Even though the attack failed he was promoted to a LT and lead a German Italian Force against a British attack. His victory impressed High Command and after his escape at Messina he was recalled to France for Officer Training. After his "graduation" in late May of 1944 he was promoted to a Captain. He was given command of a Training Group and some Ost troops. Our Story begins in the Morning of June 6th when what only Lukmann knows is a Parachute Attack..... For something bigger (this is my first Play through of the entire DLC so If I fail a mission I'm still carrying over to the next mission. Also all photo will be in the form of Links as I cannot upload directly to the forum because I'm on iPad)
Chapter 1 Night Drop
Turn 1 nothing of importance I move my troops into their positions for the Paratroopers Attack. My Armor Suppresses an Occupied Building and the 251's and Infantry take up positions in the Fields.
https://www.dropbox.com/s/06mw4v38bb7dj ... .12.29.png
https://www.dropbox.com/s/mv8q9skpqol7z ... .10.55.png
Turn 2 Nothing happens but the Scouts report the Farm heavily occupied
https://www.dropbox.com/s/8ygkzd429ooli ... .03.52.png
Turn 3 Nothing other than Securing the Road. Our troops supported by the 251's suppress the MGs in the Farm. Next is the Bazooka Team
Turn 4 we secure the Farm and my Ost Troops spot the First element of the US Airborne Attack! We also cross the Bridge and Secure the First VP.
https://www.dropbox.com/s/lwlo5l4xx0vst ... .22.51.png
https://www.dropbox.com/s/xrop1go9uzhey ... .22.43.png
Turn 5 The Americans counter attack the farm and I'm extremely disappointed in my troops. 3 Full Infantry squads plus some scouts couldn't stop 3 Americans from Killing 5 highly motivated soldiers. I think it was the rifles! My Germans would never preform that badly
https://www.dropbox.com/s/pr0ie9v1s0017 ... .54.45.png
Turn 6 The Americans suppress one of my Ost troops and I order him to another building. My Infantry run into US Airborne but the Char Bis takes care of them
https://www.dropbox.com/s/su8fo8ww53d67 ... .08.29.png
Turn 7 my troops are bogged down as the US Infantry dont stop coming! The Char is busy! And I lose my Ost trying to escape but a Panzer III Arives to save the day!
https://www.dropbox.com/s/yo2a2rp93c6zk ... .43.24.png
Turn 8/9 Damn Ost Troops! They didn't support my Panzer III and I got destroyed! Only after the assault did they fire.... But I've established control over the area and all the Panzers have Arrived.
https://www.dropbox.com/s/qdtdhosybsl88 ... .57.22.png
Turn 10 We secure the river Crossing clearing out all resistance losing a 259 to a bozooka team. Other than that we also lose 2 scouts to a 30 Cal behind our lines..ill try to patch them up put I have a lot of wounded soldiers....
https://www.dropbox.com/s/v8u5d10yqnv5d ... .06.22.png
Turn 11-13 I lose a 251 Rushing into the Town. I spend the next few turns suppressing the AT Gun. It should be destroyed next turn
https://www.dropbox.com/s/p0qzlrbly591c ... .19.11.png
Turn 12-15 We advance into the town. Poor defenseless 88's were destroyed by some US Airborne. After we secure the town I'm going to have to head back into the villages as they can out flank me
https://www.dropbox.com/s/vxuj96j987asw ... .26.19.png
Turn 16-The end. Nothing other than me securing the Hill. Final Casulties report of 34 Infantry KIA or MIA. No WIA.
Captian Lukmann is rushed to a Panzer Regiment where he is instructed to Counter attack the Canadians coming ashore from Juno Beach. The operation has no name just "The Critical Hours" Will Captain Lukmann destroy the frail beachhead or will the Allies throw him back? If you guys want I'll continue and do the Entire DLC in about a week or so. If this gets alot of support I'll try to finish it by Sunday. Hope you guys liked it! Thanks Captain Lukmann (AKA LandMarine47