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Questions for experienced Scenario designers

Posted: Thu Aug 01, 2013 7:19 am
by BiteNibbleChomp
I have a couple of questions when it comes to designing a campaign. I am designing one at the moment but will not reveal what it is yet.

First, down the bottom of the "AXIS TURN 5 OF 22" etc. screen, it shows what the Victory Conditions are ---> how do you make these appear in made scenarios?

Also, When you start and end a scenario, a screen comes up with a briefing eg: "You are about to embark on the largest invasion in history..." or something like that (from Barbarossa Scen?) - How do you make these appear when creating a campaign

-BNC :(

Re: Questions for experienced Scenario designers

Posted: Fri Aug 02, 2013 11:28 pm
by ThvN
BiteNibbleChomp wrote:First, down the bottom of the "AXIS TURN 5 OF 22" etc. screen, it shows what the Victory Conditions are ---> how do you make these appear in made scenarios?

Also, When you start and end a scenario, a screen comes up with a briefing eg: "You are about to embark on the largest invasion in history..." or something like that (from Barbarossa Scen?) - How do you make these appear when creating a campaign
Hello BiteNibbleChomp, I'm not a scenario designer, but I know some of the basics, so I hope I can help you on your way.

First off, about the victory conditions shown in between turns:

The screen you see in between turns, I call it the 'Turn splash screen' (TSS). If you check the Data folder which contains the scenarios, you'll see that each scenario has two files, a .pzscn and a .pzloc. The pzloc contains all the text strings, like city names, etc. If you open it (Excel or Notepad) it should be fairly obvious which does what.
The first few lines of this file contain the references to the text of the victory conditions. For example, IDS_SCEN_AXIS_CAM_OBJECTIVES shows the text for the screen during Axis (German) campaign play, and IDS_SCEN_ALLIED_SCN_OBJECTIVES shows the Allied text when it is started as a separate scenario. This file can be translated and used to display the text in another language (see the Localization folder), without having to alter the scenario file itself.

OK, secondly the briefings (text before and after the scenario):

The briefing files are separate, and are called through the campaign.pzdat file (in de Data folder). If you open this file, you can see that a certain scenario is followed by references to .pzbrf files. As an example, I'll use the 'Poland' scenario, the first of the stock Wehrmacht campaign in PzC.

If I open campaign.pzdat with Excel, line 36 shows the 'Poland' scenario. In the next column, it says: PolandA.pzbrf . This is the file that contains the briefing you see before you deploy/start the scenario. A few columns further, it says 'PolandB_decisive.pzbrf' . This is the briefing file it reads when you obtain a decisive victory. The other two briefing files are 'PolandC_marginal.pzbrf' and 'PolandD_loss.pzbrf', you can probably guess when those are used :) .

OK, so where are these files? Well, the campaign.pzdat is in the 'Data' folder, which also has a subfolder called 'Briefings'. Go and have a look in there, you can edit these briefing files with most word processors, Notepad or Wordpad works well. Note the html formatting, to get the proper look and layout. Non-English language versions are in subfolders of the Localization folder.