ADRIANOPLE 378
Posted: Mon Jul 29, 2013 12:27 am
Entire nations were on the move. The Terginvi Goths were allowed across the Danube in 376 but had since taken up arms against the eastern Empire. For two years, Roman provincial forces had been unable to prevent the ravaging of the Balkans. Finally in 378, the emperor Valens, free from the Sassanid threath, took to the field in order to bring the Tervingi, swollen with Greuthungi Goths and Alans, to battle. Near Adrianople, he found them, but not their cavalry; and when he did it was too late...
Designer's note:
One of the persistent irritations is the inability to set army routing thresholds (or unit auto-rout for that matter, which would be useful to model fatigued or morally fragile troops and such). One answer has been to use baggage units (as done on a massive scale for the Ascalon scenario) to augment the break points. But their fragility is a drawback. At Adrianople there just aren't enough roman units for the scenario to last until the final phase of the battle (the last stand of the elite lanciarii and mattiari legions) and no safe place or historical justification for the baggage units. This led me to the concept of 'points' to add to the roman break points. It's basically baggage units protected by impassible terrain. should have thought of that earlier.
The Gothic player will need to destroy the Roman cavalry quickly and fall on the Roman infantry's flank. Failing that, he will fall out of the historical pattern and will not win. The Roman infantry is tough and it takes some skills to overcome them (the Roman player also has a 20 pts bp lead) even with a successful initial cavalry action.
that's it for now boys and girls. happy playing.
Designer's note:
One of the persistent irritations is the inability to set army routing thresholds (or unit auto-rout for that matter, which would be useful to model fatigued or morally fragile troops and such). One answer has been to use baggage units (as done on a massive scale for the Ascalon scenario) to augment the break points. But their fragility is a drawback. At Adrianople there just aren't enough roman units for the scenario to last until the final phase of the battle (the last stand of the elite lanciarii and mattiari legions) and no safe place or historical justification for the baggage units. This led me to the concept of 'points' to add to the roman break points. It's basically baggage units protected by impassible terrain. should have thought of that earlier.
The Gothic player will need to destroy the Roman cavalry quickly and fall on the Roman infantry's flank. Failing that, he will fall out of the historical pattern and will not win. The Roman infantry is tough and it takes some skills to overcome them (the Roman player also has a 20 pts bp lead) even with a successful initial cavalry action.
that's it for now boys and girls. happy playing.