Guns - A Classic Waste of Points
Posted: Sun Jul 28, 2013 3:40 pm
Guns in this game are a waste of points. Not only do they cost MUCH more than the average missile unit but they cannot fire worth crap.
Classic point - I fire my gun at Medium infantry and score .... ONE point of damage. Wow. Frame that image and send it to the cannon factory.
Why build a unit that cannot move, fires like crap and thus is a waste of anyone's time to build?
Here is how I would have guns portrayed in the game:
Medium and Heavy guns can turn to face a new direction but cannot fire in the same turn. Light guns can.
Light guns can move ONE hex in a turn.
Heavy guns hit with NO LESS than 5 points of damage.
Medium guns hit with NO LESS than 4 points of damage.
And yes, you guessed it LIGHT guns hit with NO LESS than 3 points of damage. None of this 1 hit crap. I don't care what the armor was. Ever see a Knight get hit with a cannon ball? Or even one that was rolling along the ground? It bowls them right over.
Armor should not matter at all where artillery is concerned. And the older Bolt artillery could penetrate ANY armor.
Guns are too expensive to want to build, cannot move, are meant for static situations. There also should be fortifications available to MOST armies that had them on a ONE of One basis. The fortification should come with the gun as a extra expenditure similar to Stakes for Longbow.
I would say this also about artillery accuracy - Light, skirmisher targets should have fewer losses while the dense targets should have MORE. Fire your Heavy guns on a dense Heavy Infantry formation? Enjoy seeing TWENTY (20) losses!
Classic point - I fire my gun at Medium infantry and score .... ONE point of damage. Wow. Frame that image and send it to the cannon factory.
Why build a unit that cannot move, fires like crap and thus is a waste of anyone's time to build?
Here is how I would have guns portrayed in the game:
Medium and Heavy guns can turn to face a new direction but cannot fire in the same turn. Light guns can.
Light guns can move ONE hex in a turn.
Heavy guns hit with NO LESS than 5 points of damage.
Medium guns hit with NO LESS than 4 points of damage.
And yes, you guessed it LIGHT guns hit with NO LESS than 3 points of damage. None of this 1 hit crap. I don't care what the armor was. Ever see a Knight get hit with a cannon ball? Or even one that was rolling along the ground? It bowls them right over.
Armor should not matter at all where artillery is concerned. And the older Bolt artillery could penetrate ANY armor.
Guns are too expensive to want to build, cannot move, are meant for static situations. There also should be fortifications available to MOST armies that had them on a ONE of One basis. The fortification should come with the gun as a extra expenditure similar to Stakes for Longbow.
I would say this also about artillery accuracy - Light, skirmisher targets should have fewer losses while the dense targets should have MORE. Fire your Heavy guns on a dense Heavy Infantry formation? Enjoy seeing TWENTY (20) losses!