First Impressions from new Beta player
Posted: Fri Jul 26, 2013 6:33 pm
So I just began the Pandora Beta a little earlier today, so here are some impressions about playing about 30 minutes. I played as the Imperium with a medium sized world, with random world configuration, and on Easy.
I really like the way the world looks. The terrain is very pretty and both "generic" enough to know what everything is at first, and "alien" enough to be interesting. It definitely looks a lot like Civ5 (though I haven't played more than the demo of that, so I don't know how it plays in relation). The interface seems very smooth and useful. The battle animations between units and xenomorphs was fun to watch, and it was pretty easy to tell what was going on (though I sort of wish that there was more of a visual indicator of damage to a unit, but that is a minor nitpick).
The research tree seemed a bit confusing to me at first, as I didn't understand exactly how it worked at first. Though I think I now have a handle on it.
I think I might have wanted a tiny bit more in terms of tooltip/help bubble pop ups at the beginning. It seemed to be pretty good, but there wasn't a ton of individual detail on things like the city management panel.
Overall, it seems pretty great, and I really am enjoying the atmosphere. Once I play some more (specifically regarding more combat stuff--with other factions, not just the planet) I'll update with some more impressions.
Edit: some updated thoughts... So, I feel like there aren't enough outward visual clues to the status of cities. I can't tell if they their morale is increasing or decreasing without going into the city management screen. Which I often forget to do. Or when I am there I only am thinking about production and so don't even look at the left side of the screen. So that seems a bit of a problem for me. Other than that, I've been having fun fighting some of the other factions and haven't seem to run into any issues with that as of yet.
I really like the way the world looks. The terrain is very pretty and both "generic" enough to know what everything is at first, and "alien" enough to be interesting. It definitely looks a lot like Civ5 (though I haven't played more than the demo of that, so I don't know how it plays in relation). The interface seems very smooth and useful. The battle animations between units and xenomorphs was fun to watch, and it was pretty easy to tell what was going on (though I sort of wish that there was more of a visual indicator of damage to a unit, but that is a minor nitpick).
The research tree seemed a bit confusing to me at first, as I didn't understand exactly how it worked at first. Though I think I now have a handle on it.
I think I might have wanted a tiny bit more in terms of tooltip/help bubble pop ups at the beginning. It seemed to be pretty good, but there wasn't a ton of individual detail on things like the city management panel.
Overall, it seems pretty great, and I really am enjoying the atmosphere. Once I play some more (specifically regarding more combat stuff--with other factions, not just the planet) I'll update with some more impressions.
Edit: some updated thoughts... So, I feel like there aren't enough outward visual clues to the status of cities. I can't tell if they their morale is increasing or decreasing without going into the city management screen. Which I often forget to do. Or when I am there I only am thinking about production and so don't even look at the left side of the screen. So that seems a bit of a problem for me. Other than that, I've been having fun fighting some of the other factions and haven't seem to run into any issues with that as of yet.