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Iran's port 's function

Posted: Fri Jul 26, 2013 1:12 pm
by Morris
During the present AAR pbem with Hue , there is another strange thing happened after Iran was conquered by Axis :

After Iran surrender to Iran , the USSR troops in Bandar Pahlavi was not able to transport from the port to retreat (when the port is ok & Red army had lvl 3 supply )



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After two turns , when Axis killed the no supply red army , the Germany corp was able to use the port to launch a landing mission from there ( when the port was destroyed in red )



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Is it a bug ? or I miss something ? But even though , it was unreasonable . :)

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 1:44 pm
by GogTheMild
Your three units by the port are showing red circles, so the computer reckons that they are out of supply. And I think, I'm not certain, that you can't load on a transport when on zero supply. (I'm not sure why, and there are only three ports where it could be an issue.) At a guess, no more than that, you are not able to trace a supply route from Tabriz because that UK controlled hex breaks it. (Again, assuming that I am correct, I don't see why this should be.) Actually that's an incorrect guess, because your second picture shows Soviet units drawing supply through that hex.

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 2:23 pm
by pk867
Hi Gog,

Could you check to see if that situation will happen in v3.00?

It maybe a bug or Stauffenberg can explain best.

Maybe because there is no land path to the port? Or supply lines from other ports on the Caspian Sea?

pk867

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 3:50 pm
by Morris
pk867 wrote:Hi Gog,

Could you check to see if that situation will happen in v3.00?

It maybe a bug or Stauffenberg can explain best.

Maybe because there is no land path to the port? Or supply lines from other ports on the Caspian Sea?

pk867
I still remember that when we deal with allies Normandy , we usually bomb the port to red sothat Allies canot land or transport troops from there . So I am sure that when the port is red , No one can transport from that port . But this time , The Germany corp could . :)

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 5:36 pm
by GogTheMild
In 2.1 rail depots aren't supply sources, whether they are ports or not. The issue is that there IS a supply path from a supply source - Tabriz - but three of the six units supplied from it seem almost randomly selected to be out of supply. But see below.

I will try to check it on 3.0, but that is a lot of hot seating to get to that situation.

Morris, was your first picture taken at the very start of your turn? My guess would be that you moved some units to create the contiguous line of hexes from Tabriz before you took the picture, but that wouldn't put the units in supply until the following turn. And whilst they were out of supply they are not allowed to board transports.

The German Corps could transport because it WAS in supply.

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 5:57 pm
by pk867
Hi Gog,

If you are able to. Yes that is a lot of hotseating to get to that situation....

There probably is a good reason and there is no bug....

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 7:43 pm
by Cybvep
I don't know, folks. Some additional DDs are pretty much a must for the Allies. The majority of players make some effort in the Atlantic and the DDs can serve both as transport escorts and as convoy escorts. It's not that the UK and/or the USA cannot afford to buy some DDs "just in case". If you build 10, sure, 500 PPs may be too much if the Axis ignores subs. However, I think that the Allied player should always build at least 3-4 additional DDs. More can be built if the Axis starts submarine mass production.

Re: Iran's port 's function

Posted: Fri Jul 26, 2013 7:55 pm
by GogTheMild
:D Just possibly on the wrong thread Cybvep. But very true. I would argue for a minimum of 10 Allied DDs when the US enters, unless there is a good reason for less. I usually have more.

Re: Iran's port 's function

Posted: Sun Jul 28, 2013 6:06 pm
by GogTheMild
Couldn't replicate Morris' 'bug'. Couldn't even replicate it in 2.1. Given that there is a non-bug explanation for the situation observed - see above - I very much doubt that it is a bug.

I am assuming that it is deliberate that units on supply 0 cannot embark on transports.

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 12:40 am
by pk867
Thanks Gog for spending the time to help test. So no bug cool.

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 6:12 am
by Plaid
GogTheMild wrote: I am assuming that it is deliberate that units on supply 0 cannot embark on transports.
It is true, I had seen the same situation in Finland. When the country surrendered german corps was not able to embark from Vaasa rail depot because of 0 supply.

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 7:13 am
by Morris
GogTheMild wrote:Couldn't replicate Morris' 'bug'. Couldn't even replicate it in 2.1. Given that there is a non-bug explanation for the situation observed - see above - I very much doubt that it is a bug.

I am assuming that it is deliberate that units on supply 0 cannot embark on transports.
Thanks Gog ! But with the port not in function , why the Germany corp can use it ? I did remember that when my Brithish Mech wanted to retreat from Brest port ( I have lvl 1 supply by BBs) , it was rejected because of the port's funtion's badly hurt .

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 7:55 am
by Morris
one more proof :

Sept 1942 , the British Corp just conquered the port last turn . this turn ,he can't load on boat .( I test it by a 1942 hotseat , you can try it easily)




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Re: Iran's port 's function

Posted: Mon Jul 29, 2013 8:08 am
by Plaid
Morris, thats differet story. Fresh-captured ports are destroyed - you can't repair naval units, upgrade them and embark transports there (and when you disembark you receive no PP refund, like disembarking on non-port hex).
If you wait couple of turns port will start to work (though not with full repair capacity).

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 10:15 am
by Morris
Plaid wrote:Morris, thats differet story. Fresh-captured ports are destroyed - you can't repair naval units, upgrade them and embark transports there (and when you disembark you receive no PP refund, like disembarking on non-port hex).
If you wait couple of turns port will start to work (though not with full repair capacity).
Yes , It is the same story that why Germany corp can emabark transports when he just conquered the destroyed Iran port ! It is completely the same !

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 10:24 am
by Plaid
So your German corps was able to use destroyed port? This is strange indeed.

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 12:52 pm
by Morris
Plaid wrote:So your German corps was able to use destroyed port? This is strange indeed.
Yes ! Finally you get it ! :)

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 1:09 pm
by GogTheMild
I think that the German INF will have captured it in one turn and it will have gone red, and loaded the next turn by which time the port will have had a turn to 'repair itself' a little.

Re: Iran's port 's function

Posted: Mon Jul 29, 2013 2:08 pm
by Morris
GogTheMild wrote:I think that the German INF will have captured it in one turn and it will have gone red, and loaded the next turn by which time the port will have had a turn to 'repair itself' a little.
No , the Germans conquered the port in turn 60 . then the port was out of function .




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in turn 61 , the germany corp was transport to a landing mission around Baku . & the port was still out of function !!






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Re: Iran's port 's function

Posted: Mon Jul 29, 2013 2:34 pm
by pk867
So was this game started with v2.10 then patched to a non-official beta version?

Or played with mis-matched class / text files?