Safety and R&D
Posted: Mon Jul 22, 2013 10:38 pm
Hey Guys! After playing BARIS today I have a few questions about SPM. First, in the screenshots it looks like a part can have a "reliability" rating and a " involvement" rating. What precisly do these two terms indicate?
My second question is tied to the first. Are the safety and r&d stats in SPM directly tied together like they are in BARIS?
One thing I find very frustrating in that game is how after every accident your r&d goes down, and if the game slams you with a few failed launches in a row it really cuts into your research. While I get how this makes sense in a game, I think the real world is very different. I'll use Apollo 1 as an example: after the fire the safety rating of the Apollo capsule would lower greatly. Because of the investigation into the fire though, the Apollo r&d rating would have gone up, because they researched what was wrong with it. To model this in a game:
1. A safety value us given to each craft based on the r&d value at the time of construction.
2. Any accidents or failures would then lower the safety rating, but give a small boost to r&d as the engineers learn from their mistakes. All previously built craft could then be retrofitted for a price, or scraped.
This is just an idea I got from playing BARIS. Obviously I don't know how safety and r&d work in SPM, but I would love to find out!
My second question is tied to the first. Are the safety and r&d stats in SPM directly tied together like they are in BARIS?
One thing I find very frustrating in that game is how after every accident your r&d goes down, and if the game slams you with a few failed launches in a row it really cuts into your research. While I get how this makes sense in a game, I think the real world is very different. I'll use Apollo 1 as an example: after the fire the safety rating of the Apollo capsule would lower greatly. Because of the investigation into the fire though, the Apollo r&d rating would have gone up, because they researched what was wrong with it. To model this in a game:
1. A safety value us given to each craft based on the r&d value at the time of construction.
2. Any accidents or failures would then lower the safety rating, but give a small boost to r&d as the engineers learn from their mistakes. All previously built craft could then be retrofitted for a price, or scraped.
This is just an idea I got from playing BARIS. Obviously I don't know how safety and r&d work in SPM, but I would love to find out!