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New bonuses?

Posted: Sat Jul 20, 2013 11:40 pm
by LandMarine47
I have thought up some bonuses for BA 2 hope you like em :)
1. Weapons upgrade
Your men receive a weapons upgrade giving them more Accuracy Range and AT grenades are stronger. (Perhaps an animation showing troops with K-98's upgrade to G-43's MP-40's to STG 44's MG 34 to MG 42 LMG)
2. Mobilization
You can mobilize a squad of Conscripts/Volksgrenadiers/other axis troops (Finnish/Italian/Romanian/Hungarian) to the Front Line
3. Patrol the Skies
For 1 or 2 turns a fighter will patrol the skies and try to stop any close air support.
4. Order 227 (Russians only)
Your men are not allowed to retreat there by removing suppression penalties. The unit will fight until it dies. You are not allowed to move the unit back a tile (infantry only)
5. Supplies
when a unit runs out of ammo give it supplies so it can fire again!
6. Sniper
Use this ability to kill a soldier inside a enemy unit. (25% chance of missing)
7. Grenades
A Regular Infantry soldier can throw a Grenade at a target atleast 2 Tiles away
8. Smoke Grenades
Throw a smoke grenade to cover your movement
9. Red Smoke
Use red smoke for more accurate Artillery/Air Strikes
That's what I've thought of. Feel free to tell me what you think
Thanks LM

Re: New bonuses?

Posted: Mon Jul 22, 2013 4:19 pm
by pipfromslitherine
Some interesting idea there for sure! We will be certain to steal any good ones ;)

Cheers

Pip

Re: New bonuses?

Posted: Thu Jul 25, 2013 3:15 pm
by Wodin
Not sure about the Grenade idea..it's like giving a soldier a bionic arm..

Re: New bonuses?

Posted: Sat Aug 10, 2013 5:58 pm
by k9mike
That patrolling fighter reminds me of "blitzkrieg" days...loved that game

Re: New bonuses?

Posted: Sun Sep 01, 2013 11:02 pm
by LandMarine47
Wodin wrote:Not sure about the Grenade idea..it's like giving a soldier a bionic arm..
I'm mean like one unit looking at another unit with each of the in separate buildings. I don't think you need a bionic arm for that :roll:

Re: New bonuses?

Posted: Sun Sep 01, 2013 11:04 pm
by LandMarine47
Can we add Ramming? Basically the equivalent to an assault for tanks :) it will either destroy or heavily damage each other. Kinda like in COH 2

Re: New bonuses?

Posted: Thu Sep 05, 2013 1:28 pm
by IainMcNeil
Is there any historical justification for this? I don't imagine this being part of basic training for tankers :)

I'd be surprised if there were more than a handful of tanks taken out by collision with the enemy over the whole war!

Re: New bonuses?

Posted: Sat Oct 19, 2013 12:42 pm
by alex0809
LandMarine, could it be you played a lot of COH2 recently? :mrgreen:

Re: New bonuses?

Posted: Sat Oct 19, 2013 4:34 pm
by LandMarine47
alex0809 wrote:LandMarine, could it be you played a lot of COH2 recently? :mrgreen:
Not a lot anymore but yes! :mrgreen:

Re: New bonuses?

Posted: Wed Nov 13, 2013 1:50 am
by cupoftea
LandMarine47 wrote:Can we add Ramming? Basically the equivalent to an assault for tanks :) it will either destroy or heavily damage each other. Kinda like in COH 2
Good idea, but I think that a tank can only ram lighter tanks and others

Re: New bonuses?

Posted: Wed Nov 13, 2013 1:56 am
by LandMarine47
IainMcNeil wrote:Is there any historical justification for this? I don't imagine this being part of basic training for tankers :)

I'd be surprised if there were more than a handful of tanks taken out by collision with the enemy over the whole war!
Well if we are going to be picky, just at Kursk and some Kiev Scenarios. That's when the Soviets still couldn't openly engage the new Panzers the Germans deployed. After that the monsters came....

Re: New bonuses?

Posted: Fri Dec 06, 2013 12:12 am
by cupoftea
Adding Katusha rocket barrage would be cool

Re: New bonuses?

Posted: Fri Dec 06, 2013 1:24 am
by LandMarine47
cupoftea wrote:Adding Katusha rocket barrage would be cool
I was thinking it would be the equivalent to a Calliope for the Russians, but they were very inaccurate so it's could go both ways in my opinion