Switchable Units (Fire and Forget?)
Posted: Fri Jul 12, 2013 2:11 pm
Hello to all forum members,
another interesting thing is the function of switchable “fire and (not yet) forget” weapons like:
V1, V2, Mistel, Hagelkorn, Ruhrstahl, Rheintochter, Rheinbote, Natter, Enzian, Wasserfall...(some off them in a creation process).
In a thread somewhere earlier it was also the question – how should it work?
In my opinion it’s a 50:50 thing, one side is, it is interesting that there is a complete new unit with a history and the possibility to collect experience and other things and the other side is, that there is’nt the feeling that you can control the weapon direct into the target (like V1/V2) and the use for the (weapon-alone) picture. For instance my ground to air rocket system “Rheintochter”:
Version 1) Functionality like V1/V2 but only for air targets. If the weapon is fired, the unit disappear (Kamikaze function in eqp- file).
Version 2) Functionality like a normal Flak weapon (higher kill mark in eqp- file). If the weapon is fired, the unit already exists but without the (weapon- only) picture. But you can this unit reload, transport, give a name, it can also be destroyed from the enemy, it can be awarded…
To think about is also the fire rate. How long does it take to reload these systems? One shot per round or less (per scenario)? What is the opinion of the forum members, please answer if you like…
another interesting thing is the function of switchable “fire and (not yet) forget” weapons like:
V1, V2, Mistel, Hagelkorn, Ruhrstahl, Rheintochter, Rheinbote, Natter, Enzian, Wasserfall...(some off them in a creation process).
In a thread somewhere earlier it was also the question – how should it work?
In my opinion it’s a 50:50 thing, one side is, it is interesting that there is a complete new unit with a history and the possibility to collect experience and other things and the other side is, that there is’nt the feeling that you can control the weapon direct into the target (like V1/V2) and the use for the (weapon-alone) picture. For instance my ground to air rocket system “Rheintochter”:
Version 1) Functionality like V1/V2 but only for air targets. If the weapon is fired, the unit disappear (Kamikaze function in eqp- file).
Version 2) Functionality like a normal Flak weapon (higher kill mark in eqp- file). If the weapon is fired, the unit already exists but without the (weapon- only) picture. But you can this unit reload, transport, give a name, it can also be destroyed from the enemy, it can be awarded…
To think about is also the fire rate. How long does it take to reload these systems? One shot per round or less (per scenario)? What is the opinion of the forum members, please answer if you like…