SetRoute(me, tilex, tiley,1);
Posted: Mon Jul 08, 2013 3:32 pm
Some units, when moving using this function, also fire (I don't know where).
Example
SetAttrib (me, "Shots", 0) ; // added to try to avoid it fires
SetRoute(me, tilex, tiley,1);
SetAttrib (me, "moved", 1) ;
SetAttrib (me, "AP", 0) ;
This happens on the 57mm, 6PDR,...
but not on the us_50mm, us_mortar,.., M5, any infantry, etc
I can understand what trigger the fire action
Example
SetAttrib (me, "Shots", 0) ; // added to try to avoid it fires
SetRoute(me, tilex, tiley,1);
SetAttrib (me, "moved", 1) ;
SetAttrib (me, "AP", 0) ;
This happens on the 57mm, 6PDR,...
but not on the us_50mm, us_mortar,.., M5, any infantry, etc
I can understand what trigger the fire action