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0.16.1

Posted: Thu Jul 04, 2013 9:14 pm
by Wildfire
Time to test out the new AI updates with a huge game!

* Edit - think I found an issue with unit naming. If you edit the workshop name to change it (I like colonial troopers with the medic device, no armor and basic gun for medic's to go my troops) to say "medic" or "assault medic" or anything other than the standard, that does not transfer over when it shows on the world map once it's built. Makes it a bit hard to remember to look at each units stats instead of a quick look at the name. I think it may just be pulling the world map names from the unit type field instead of the field where you name it differently in the workshop.

Re: 0.16.1

Posted: Mon Jul 08, 2013 4:41 am
by azpops
Same problem found. When I rename a unit, it shows the new name, but when a unit is created it has the original name. As an example, I like to create artillery units with the Avenger Tank. I rename it Avenger Artillery. But when a unit is created it is named Avenger Tank, not Avenger Artillery. I have to manually change the name of each unit when it is created.

Re: 0.16.1

Posted: Mon Jul 08, 2013 6:28 pm
by Wildfire
Depending on how they have this coded, this should be an easy fix:

I would assume each unit is given a specific UID# to specify it's info in a table or whatever to keep track of health, rank, power, moves remaining, etc. I assume it has a general "unit designation" name that is what the world map shows, even though in the workshop you've named it something else.
I.E.: 1st tank unit (original unit type): Avenger Tank, where you have that unit's info in a table, or listed out someway. I'm assuming this doesn't change, and this is what the world map view shows as default.

If so, should be an easy fix to change the world map unit code to show the unit name vs. original unit type - probably just like an excel sheet with an incorrect lookup to a cell referencing the 'original unit type" name instead of the "edited name" or "workshop name".

I'm assuming this was done to prevent a bunch of clog up of code from the "best armor" build feature in workshop - though I think that should subtly change the "workshop" name as it builds each type of unit.