Version 0.16.0 Released
Posted: Fri Jun 28, 2013 9:47 pm
Version 0.16.0 wrote:
- NOTE: Previously saved games are not compatible with this version.
Added:
* Game option to set the amount of revealed research tiers.
* New ruin rewards.
* Missing device icons.
* Missing save / load panel images.
* Windowed fullscreen display mode.
Changed:
* Improved AI processing.
* Improved stability.
* Increased sell modifier from 25% to 50%.
* Increased default amount of revealed research tiers from 1 to 2.
* Initial base population limit reduced from 16 to 8.
* AI now concentrates troops for powerful attacks.
* All aircrafts are now light units.
* All watercrafts are now heavy units.
* Doubled constant resource gain for resource buildings from +1/+2/+4 to +2/+4/+8.
* Doubled ruin and hive credits rewards.
* Minor tweaks to native alien species and aggression timings.
* Significantly faster world creation.
* Smoother movement animations.
* The first colonist of a non-capital city is now allocated to production.
* Updated engine OS backend.
* Moved credits buildings to the middle of each era.
* Moved raze city button below the city name.
* Tweaked squad formations.
* Tweaked diplomacy AI.
* Tweaked language strings.
Fixed:
* AI not using armors and operations.
* Units automatically dying when below 5% health.
* Only one report per turn being displayed.
* Report sound not playing at the same time as the panel is shown.
* Terraforming advancement not working.
* Incorrect weapon refit cost calculation.
* Drop lists showing wrong hints.
* Crash due to automatic unit cycling.
* No ground explosions shown for attacking units.
Removed:
* Special unit tier modifiers.