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Wrong Tiles in DLC´s?

Posted: Tue Jun 18, 2013 6:47 pm
by Magic1111
Hi Folks!

I think that I´ve found in two Scenarios wrong (Port-) Tiles, look at the Screens (without any MODS installed):

DLC 1939, Poznan Scenario, at 16,15

Image

DLC 1941, Streets of Moscow Scenario, at 24,20; 24,22; 21,13; 19,13; 22,12 AND more...!

Image

And now for comparison real port Tiles from Crete Scenario:

Image

When I´ve been not completely blind, there are in Screen #1 and #2 Port Tiles at wrong places... :wink:

Maybe the Devs can check this please and fix this in the next patch...?! :D

Thx in advance,
Magic

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 7:45 pm
by KeldorKatarn
I already told you, those are not ports, they're rail stations. That's a different type of tile, just looks similar.

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:06 pm
by Magic1111
KeldorKatarn wrote:I already told you, those are not ports, they're rail stations. That's a different type of tile, just looks similar.
No, sorry, I don´t believe that and therefore I must disagree! :wink:

Because look at ...\Graphics\Tiles Folder. There you´ll find a file "LayerPorts.png" and open this with IrfanView or a similar program. Then you´ll see, that is exactly the tile, that I´ve posted in my first two screenshots, therefore a port!

A rail station is the file "LayerStations", and that looks completely other than in my screenshots! 8)

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:12 pm
by KeldorKatarn
If this is a port tile, then I've never seen the corret railstation tile. In every single scenario where a railstation was it always looked like this. E.g. in the first scenario of 1942 where you have to protect the evacuees and send those 4 trains south each to one rail station? each station looked exactly like this. So if this is wrong, then it's wrong everywhere.

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:21 pm
by Magic1111
KeldorKatarn wrote:So if this is wrong, then it's wrong everywhere.
Yes, maybe that´s correct!

I´ve an example for you, what an rail station is (from Kampinoska Forest Scenario):

Image

Only the little buildings that I´ve marked is a rail station!

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:40 pm
by Kerensky
Why not both? :)

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:43 pm
by Magic1111
Kerensky wrote:Why not both? :)
:shock: :?:

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:44 pm
by huertgenwald
Hm.., my Scenario Editor tells me, that that's a railway station :o

Re: Wrong Tiles in DLC´s

Posted: Tue Jun 18, 2013 9:53 pm
by Magic1111
huertgenwald wrote:Hm.., my Scenario Editor tells me, that that's a railway station :o
...but not in Streets of Moscow Scenario when I load this in Scenario Editor, nevertheless there are port tiles (in my opinion) as seen in screenshot above!

Re: Wrong Tiles in DLC´s

Posted: Wed Jun 19, 2013 10:16 am
by Magic1111
Since no new opinions were written, you all have probably right and I my peace...! :roll:
Yes, of course, they were Rail Stations-Tiles, sure...! LOL! :wink:

Re: Wrong Tiles in DLC´s

Posted: Wed Jun 19, 2013 11:04 am
by Uhu
They looks like as ports but they are used as train stations. :wink:
Magic1111 wrote:Since no new opinions were written, you all have probably right and I my peace...! :roll:
Yes, of course, they were Rail Stations-Tiles, sure...! LOL! :wink:

Re: Wrong Tiles in DLC´s

Posted: Wed Jun 19, 2013 11:49 am
by Magic1111
Uhu wrote:They looks like as ports but they are used as train stations.
Okay, thx uhu!

I think the designer of the tiles was drunk at a port-tavern when he had designed the tiles, but he thought he is at a Trainstation-Tavern, otherwise I can not explain it! LOL! :lol:

Re: Wrong Tiles in DLC´s

Posted: Wed Jun 19, 2013 11:51 am
by KeldorKatarn
well I guess the design decision was done based on the fact that in some scenarios you have to put trains in there, and the circular shape makes it kind of look like an open space waiting to receive something and the train fits nicely in there... I guess hehe :)

Re: Wrong Tiles in DLC´s

Posted: Wed Jun 19, 2013 12:46 pm
by Magic1111
KeldorKatarn wrote:well I guess the design decision was done based on the fact that in some scenarios you have to put trains in there, and the circular shape makes it kind of look like an open space waiting to receive something and the train fits nicely in there... I guess hehe :)
That could explain it! :wink: