Stuka zu
Posted: Sun Jun 16, 2013 2:31 pm
This unit was found to much deadly in the SP scenarios, now it's has been added to LightWeight MP, which really needed some adjust on the German side, but...
If I understand well the script that deal with INDIRECT FIRE LOGIC....
Compared a Wespe and the Stuka zu
Stuka zu : HEBombardAttack0: 52, the Wespe: 25; this is the minimum
Stuka zu : HEBombardAttack1: 140, the Wespe: 90; this is maximum
So the damage goes from 52 to 140 on the Stuka zu and from 25 to 90 on the Wespe.
Also the Stuka zu rockets, in real life, were not as accurate as conventional artillery, this should also be present or more present.
And finally, the fact that the Stuka zu has BOMBARDEMENT SHOTS = 6, makes a double shots possibilities as a Wespe or s Priest, and even if less accurate, the result would be normally more effective, and that was not the case.
Hopefully, this killer needs two turns to reload...
If I understand well the script that deal with INDIRECT FIRE LOGIC....
Compared a Wespe and the Stuka zu
Stuka zu : HEBombardAttack0: 52, the Wespe: 25; this is the minimum
Stuka zu : HEBombardAttack1: 140, the Wespe: 90; this is maximum
So the damage goes from 52 to 140 on the Stuka zu and from 25 to 90 on the Wespe.
Also the Stuka zu rockets, in real life, were not as accurate as conventional artillery, this should also be present or more present.
And finally, the fact that the Stuka zu has BOMBARDEMENT SHOTS = 6, makes a double shots possibilities as a Wespe or s Priest, and even if less accurate, the result would be normally more effective, and that was not the case.
Hopefully, this killer needs two turns to reload...