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Stuka zu

Posted: Sun Jun 16, 2013 2:31 pm
by enric
This unit was found to much deadly in the SP scenarios, now it's has been added to LightWeight MP, which really needed some adjust on the German side, but...

If I understand well the script that deal with INDIRECT FIRE LOGIC....

Compared a Wespe and the Stuka zu
Stuka zu : HEBombardAttack0: 52, the Wespe: 25; this is the minimum
Stuka zu : HEBombardAttack1: 140, the Wespe: 90; this is maximum
So the damage goes from 52 to 140 on the Stuka zu and from 25 to 90 on the Wespe.

Also the Stuka zu rockets, in real life, were not as accurate as conventional artillery, this should also be present or more present.

And finally, the fact that the Stuka zu has BOMBARDEMENT SHOTS = 6, makes a double shots possibilities as a Wespe or s Priest, and even if less accurate, the result would be normally more effective, and that was not the case.

Hopefully, this killer needs two turns to reload...

Re: Stuka zu

Posted: Mon Jun 17, 2013 12:09 am
by citizen6
But it is a slow reload, so only one shot every two turns and cannot direct fire, compared to the two M8s available to the Allies which can fire every turn and direct fire. SZF is a halftrack and so is easier to destroy than the M8s. I don't have a problem with it being a little more prone to inaccuracy as that would be historical. That being said, there are a number of historical aspects of units that are ignored for playability eg. Antitank guns and the strange HE designations, artillery in the front line, the equalisation of all tank shooting ranges etc. The SZF (and all nebelwurfers for that matter) though relatively inaccurate had a bigger suppression effect than conventional artillery as they were less predictable and carried such as large HE charge. They weren't all that bad, as by the end of the war every nation had produced it's own version of rack-mounted rocket artillery.