Beta Version 2.2.4 Now Available
Posted: Fri Jun 14, 2013 5:30 pm
Beta version 2.2.4 is now available to download from the usual sticky. http://www.slitherine.co.uk/forum/viewt ... 49&t=42335
Due to changes affecting the multiplayer campaign, PBEM games started in earlier betas cannot be continued in this version and will be removed.
Changes in this version include:
+ “Night Drop” - added British units
+ “Counter Attack” - correction to victory scripting
+ “Escaping the Pocket” - correction to victory scripting, beefed up British defences, adjusted AI patrols
+ MP “Rescue” - clear wrecks from beach landing area, added more details to map, more variety to US forces
+ MP “Lightweights” - more options for German forces
+ MP “Shepherds” - increased size of deployment zone, corrected flag
+ updated descriptions and briefings for Rommel multiplayer scenarios
+ corrections to some squad types in Rommel multiplayer campaign
+ AddCustomOrder script function - adds an order to call a function in the scenario script
+ correction to GetAngle functions
+ FORCE_POINTS_CALLBACK(side, points) - callback on scenario script, return a point value to override the force selection points
Thanks for your continued feedback.
Due to changes affecting the multiplayer campaign, PBEM games started in earlier betas cannot be continued in this version and will be removed.
Changes in this version include:
+ “Night Drop” - added British units
+ “Counter Attack” - correction to victory scripting
+ “Escaping the Pocket” - correction to victory scripting, beefed up British defences, adjusted AI patrols
+ MP “Rescue” - clear wrecks from beach landing area, added more details to map, more variety to US forces
+ MP “Lightweights” - more options for German forces
+ MP “Shepherds” - increased size of deployment zone, corrected flag
+ updated descriptions and briefings for Rommel multiplayer scenarios
+ corrections to some squad types in Rommel multiplayer campaign
+ AddCustomOrder script function - adds an order to call a function in the scenario script
+ correction to GetAngle functions
+ FORCE_POINTS_CALLBACK(side, points) - callback on scenario script, return a point value to override the force selection points
Thanks for your continued feedback.