Revamping the league
Posted: Wed Jun 12, 2013 4:32 am
Hi to all past, present and future players,
I have been on hiatus from the game for the past year but recently returned for Season 10 with the intent of only playing. When I left I decided to postpone league play until I returned refreshed and less busy but some players requested to carry on in my absence (Seasons 8 & 9) so I agreed and passed on the mantle of leadership. Due to recent events, which have now settled, I felt obliged to step in and help guide the league back on track. What I have realized is that the league needs some revamping to create a more interesting experience for players and streamline its management. The following proposal is something I have thought about for a while so I hope it meets player’s tastes and needs.
I will be using this thread to explain my ideas and another thread for a poll on different aspects of my proposal plus probing general feeling regarding sundry topics. Please note that I have always run the league with an open mind but ultimately made the final decisions. At this scale I feel it is wiser and more efficient to have a single guiding figure to streamline decision making and maintain a cohesive and organized structure. I welcome all contrary opinions but reserve the right to be the final arbiter and as such to have my decisions respected with the knowledge that I am endeavoring for the good of the whole league.
Cheers,
Steve
………………………………………………………………………………….
Civis Romanus Sum
I am a Roman citizen
The essence of my proposal is an absolute overhaul of the traditional league and division format. A number of problems exist primarily because of this format. Normally a player or team will play in a single league for a season, be it darts, soccer or Formula 1. This allows them to remain focused and motivated. By having so many leagues some players trap themselves with too many matches to play and can find it taxing to complete. Also the ladder system plus promotion/relegation only works with a consistent base of players. In addition players end up competing with the same individuals time and again with little chance for lower ranked players to have a crack at top seeds. It is because of these reasons plus a number of others that I would like to effect a change.
My intent is still to keep the leagues though I will be advocating for the combination of Classical & Imperial as one and Medieval & Dark Ages as another. To be able to understand how this is possible we have to look at the new structure of divisions. My vision for the league is to mimic Roman society to add flavor and a bit of fun into something that I feel has become rather dry and lacking in fanfare. It will also remove the need for league ratings thus cutting one administrative process. As such the divisions will be replaced with the following six classes:
Senatores (Senatorial Class)
Equites (Equestrian)
Plebs (Commons)
Peregrini (Foreigners)
Libertini (Freed People)
Servi (Slaves)
Each league season will be broken into two rounds. The “Alea iacta est” (the die has been cast) followed by the “Civis romanus sum” round. Each round will use a different period thus allowing the combinations I talked about earlier. The “Alea iacta est” will have 36 players divided into 6 groups with each group drawing a player from each class at the end of the previous season (for the first time this will be based on league ratings). The first group will take all players who won their respective classes. The second group will be comprised of the runner ups. The third group will be those that placed third and so on.
The next step will be army selection. At the moment I am envisaging 6 or 7 different armies based on period/theme/historicity etc. that each player will select from. The Servi will pick first followed by the Libertini then the Peregrini and so on until the Senatores makes the final choice. In this way there will be a natural balancing mechanism for the mixed class of players. The players will then go on to play each other based upon whatever match style and scoring system that has been ascribed.
At the end of the “Alea iacta est” players will be ranked in their respective groups from first to sixth. At this point the “Civis romanus sum” will begin. Once again the same 36 players will be divided into six groups based upon their ranking at the end of the “Alea iacta est”. All players who came first will enter the Senatores class, those second the Equites class and so on down to the Servi. Players will carry their scores over from the previous round and then select armies from the new category in order of lowest to highest. This will mean the most successful player in each class will receive a limited choice while the least will have carte blanche to choose.
At this point players will play out the “Civis romanus sum” to establish final rankings. It is from these rankings that players will be divided into the next season’s league with one Senatores going to the top of each group followed by an Equites and so on. Also at the end of the “Civis romanus sum” awards and status will be determined to help create a sense of community and interest in the final results without it only being meaningful to the top few.
Here is an example for Season 11:
“Alea iacta est” Round
Group 1 (at start of “Alea iacta est”)
pantherboy (last army pick)
cheahn (5th pick)
batesmotel (4th pick)
claymore (3rd pick)
stockwellpete (2nd pick)
rexhurley (1st pick)
Group 1 (at end of “Alea iacta est”)
1st cheahn 10 pts (enters Senatores for “Civis romanus sum”)
2nd pantherboy 9 pts (enters Equites)
3rd rexhurley 7 pts (enters Plebs)
4th claymore 5 pts (enters Peregrini)
5th stockwellpete 4 pts (enters Libertini)
6th batesmotel 2 pts (enters Servi)
“Civis romanus sum” Round
Senatores Class (at start of “Civis romanus sum”)
ianiow 14 pts Group 6 (last army pick)
hidde 12 pts Group 3 (5th pick)
cheahn 10 pts Group 1 (4th pick)
lysimachos 9 pts Group 2 (3rd pick)
Tiavals 8 pts w/better BP's Group 4 (2nd pick)
morbio 8 pts Group 5 (1st pick)
Senatores Class (at end of “Civis romanus sum”)
1st hidde 20 pts (will take position 1 of Group 1 in Season 12 of “Alea iacta est”)
2nd lysimachos 18 pts (will take position 1 of Group 2)
3rd ianiow 17 pts (will take position 1 of Group 3)
4th cheahn 14 pts (will take position 1 of Group 4)
5th Tiavals 12 pts (will take position 1 of Group 5)
6th morbio 10 pts (will take position 1 of Group 6)
Now if everything goes according to plan I see one season running for 2 to 3 months approximating 4 to 6 weeks for each round. With either 5 games to play for a single league round or 10 if you enter both thus making it possible to have quicker turn arounds and keeping motivation high as every player is still in contention for winning their respective classes in the second round (remember that the Servi class will be comprised of all the lowest scoring players from each group and then the very lowest will have first pick of armies). Finally at the end of a season I'm imagining a 1 or 2 month break in which all administration for the closure of the season will take place and the preparation for the the next season will occur.
Earlier I alluded to the “Civis romanus sum” resulting in achievements called awards and status. I feel these elements will be key in generating longer lasting interest in player placement at the end of each season. What follows is a general breakdown of what they mean.
Status
Status will not only be used for creating the classes for the “Civis romanus sum” but also for ranking a player's ability in general terms without the necessity of an individual score. At the end of each season a player will enter the class that they played in during the “Civis romanus sum”. His current status will be termed his family. Thus at the end of each season there will be new Senatores down to new Servi. As the seasons pass by players will more than likely end up serving in multiple classes thus generating a history which will be termed their ancestry. A players ancestry will be considered whichever class they have spent the most seasons in. If tied then they will count as belonging to the lower status class. Look at this following example;
Pantherboy has completed 5 seasons. He has been a Senatores twice, an Equites once and a Servi twice. The last season he played in the Equites class and thus his current family holds the title Equites. As for his ancestry he has been equally a Senatores and Servi twice and as such his ancestry will be considered from the Servi since we must take the lower class of the two. If in his sixth season he competes in the Senatores class then his new family will be Senatores and his ancestry will change to Senatores aswell since it will be his longest serving class.
By using this system we can immediately gauge a players current ability by looking at his family and comparing it to his ancestry. In later seasons when some players take a break and then return later we will use their ancestry for placement in the “Alea iacta est”. I prefer this system over definitive scores as it creates stratas rather than precise divisions. Also I would like to create a kind of senate where players can vote on options with their current family and ancestry weighting their influence.
There will also be one final caveat to make things a little more interesting. At the end of each season the player coming first in a class will be considered the next class higher when determining ancestry and equally the player at the bottom will be considered the next class lower but family won't change. As an example a player coming first in the Peregrini will still have his family considered Peregrini for placement in the following season and for sitting in the senate but for recalculating his ancestry then the current season will be counted as Plebs. In one way this will replace promotion/relegation and provide added incentive for coming first and trying to avoid last place. For the player coming first in the Senatores class and last in the Servi then they will recieve a special award instead.
Awards
I would like to do away with the medal system since it won't match with the smaller groupings and doesn't really fit into the new theme. Rather I would like to take Roman historical awards (phaleri) for military service. The player coming first in each group will recieve an award that will impact upon the league system in some way. The player coming last in the Servi will also recieve a title and reward.
Class --------------------- Phaleri ------------------------- Award
Senatores - "Vir Triumphalis" (Man of Triumph) - will select the 6/7 armies to be used in the next season “Civis romanus sum” round
Equites - "Corona Graminea" (Grass Crown) -
Plebs - "Corona Civica" (Civic Crown) -
Peregrini - "Corona Muralis" (Mural Crown) -
Libertini - "Corona Navalis" (Naval Crown) -
Servi (first) - "Hasta Pura" (decoration for merit) -
Servi (last) - "Ego sum Spartacus" (I am Spartacus) - will select the 6/7 armies to be used in the next season “Alea iacta est” round
At the moment I'm thinking about what would make interesting awards for the other Phaleri. Possibly a permanent increase when voting, the ability to apply certain conditions on league play, a one time benefit to restart a match after seeing the map etc. As for the two awards for deciding the next seasons army choices I'm thinking that the "Vir Triumphalis" will submit 2 or 3 proposals for voting in the senate by citizens (Senatores, Equites, Plebs) while "Ego sum Spartacus" will put their choices to a vote amongst the lower classes (Peregrini, Libertini, Servi).
At this point I would like to throw open the doors to player opinions. If things look positive then I will continue to flesh out the idea and begin setting up polls for players to vote upon various aspects.
I have been on hiatus from the game for the past year but recently returned for Season 10 with the intent of only playing. When I left I decided to postpone league play until I returned refreshed and less busy but some players requested to carry on in my absence (Seasons 8 & 9) so I agreed and passed on the mantle of leadership. Due to recent events, which have now settled, I felt obliged to step in and help guide the league back on track. What I have realized is that the league needs some revamping to create a more interesting experience for players and streamline its management. The following proposal is something I have thought about for a while so I hope it meets player’s tastes and needs.
I will be using this thread to explain my ideas and another thread for a poll on different aspects of my proposal plus probing general feeling regarding sundry topics. Please note that I have always run the league with an open mind but ultimately made the final decisions. At this scale I feel it is wiser and more efficient to have a single guiding figure to streamline decision making and maintain a cohesive and organized structure. I welcome all contrary opinions but reserve the right to be the final arbiter and as such to have my decisions respected with the knowledge that I am endeavoring for the good of the whole league.
Cheers,
Steve
………………………………………………………………………………….
Civis Romanus Sum
I am a Roman citizen
The essence of my proposal is an absolute overhaul of the traditional league and division format. A number of problems exist primarily because of this format. Normally a player or team will play in a single league for a season, be it darts, soccer or Formula 1. This allows them to remain focused and motivated. By having so many leagues some players trap themselves with too many matches to play and can find it taxing to complete. Also the ladder system plus promotion/relegation only works with a consistent base of players. In addition players end up competing with the same individuals time and again with little chance for lower ranked players to have a crack at top seeds. It is because of these reasons plus a number of others that I would like to effect a change.
My intent is still to keep the leagues though I will be advocating for the combination of Classical & Imperial as one and Medieval & Dark Ages as another. To be able to understand how this is possible we have to look at the new structure of divisions. My vision for the league is to mimic Roman society to add flavor and a bit of fun into something that I feel has become rather dry and lacking in fanfare. It will also remove the need for league ratings thus cutting one administrative process. As such the divisions will be replaced with the following six classes:
Senatores (Senatorial Class)
Equites (Equestrian)
Plebs (Commons)
Peregrini (Foreigners)
Libertini (Freed People)
Servi (Slaves)
Each league season will be broken into two rounds. The “Alea iacta est” (the die has been cast) followed by the “Civis romanus sum” round. Each round will use a different period thus allowing the combinations I talked about earlier. The “Alea iacta est” will have 36 players divided into 6 groups with each group drawing a player from each class at the end of the previous season (for the first time this will be based on league ratings). The first group will take all players who won their respective classes. The second group will be comprised of the runner ups. The third group will be those that placed third and so on.
The next step will be army selection. At the moment I am envisaging 6 or 7 different armies based on period/theme/historicity etc. that each player will select from. The Servi will pick first followed by the Libertini then the Peregrini and so on until the Senatores makes the final choice. In this way there will be a natural balancing mechanism for the mixed class of players. The players will then go on to play each other based upon whatever match style and scoring system that has been ascribed.
At the end of the “Alea iacta est” players will be ranked in their respective groups from first to sixth. At this point the “Civis romanus sum” will begin. Once again the same 36 players will be divided into six groups based upon their ranking at the end of the “Alea iacta est”. All players who came first will enter the Senatores class, those second the Equites class and so on down to the Servi. Players will carry their scores over from the previous round and then select armies from the new category in order of lowest to highest. This will mean the most successful player in each class will receive a limited choice while the least will have carte blanche to choose.
At this point players will play out the “Civis romanus sum” to establish final rankings. It is from these rankings that players will be divided into the next season’s league with one Senatores going to the top of each group followed by an Equites and so on. Also at the end of the “Civis romanus sum” awards and status will be determined to help create a sense of community and interest in the final results without it only being meaningful to the top few.
Here is an example for Season 11:
“Alea iacta est” Round
Group 1 (at start of “Alea iacta est”)
pantherboy (last army pick)
cheahn (5th pick)
batesmotel (4th pick)
claymore (3rd pick)
stockwellpete (2nd pick)
rexhurley (1st pick)
Group 1 (at end of “Alea iacta est”)
1st cheahn 10 pts (enters Senatores for “Civis romanus sum”)
2nd pantherboy 9 pts (enters Equites)
3rd rexhurley 7 pts (enters Plebs)
4th claymore 5 pts (enters Peregrini)
5th stockwellpete 4 pts (enters Libertini)
6th batesmotel 2 pts (enters Servi)
“Civis romanus sum” Round
Senatores Class (at start of “Civis romanus sum”)
ianiow 14 pts Group 6 (last army pick)
hidde 12 pts Group 3 (5th pick)
cheahn 10 pts Group 1 (4th pick)
lysimachos 9 pts Group 2 (3rd pick)
Tiavals 8 pts w/better BP's Group 4 (2nd pick)
morbio 8 pts Group 5 (1st pick)
Senatores Class (at end of “Civis romanus sum”)
1st hidde 20 pts (will take position 1 of Group 1 in Season 12 of “Alea iacta est”)
2nd lysimachos 18 pts (will take position 1 of Group 2)
3rd ianiow 17 pts (will take position 1 of Group 3)
4th cheahn 14 pts (will take position 1 of Group 4)
5th Tiavals 12 pts (will take position 1 of Group 5)
6th morbio 10 pts (will take position 1 of Group 6)
Now if everything goes according to plan I see one season running for 2 to 3 months approximating 4 to 6 weeks for each round. With either 5 games to play for a single league round or 10 if you enter both thus making it possible to have quicker turn arounds and keeping motivation high as every player is still in contention for winning their respective classes in the second round (remember that the Servi class will be comprised of all the lowest scoring players from each group and then the very lowest will have first pick of armies). Finally at the end of a season I'm imagining a 1 or 2 month break in which all administration for the closure of the season will take place and the preparation for the the next season will occur.
Earlier I alluded to the “Civis romanus sum” resulting in achievements called awards and status. I feel these elements will be key in generating longer lasting interest in player placement at the end of each season. What follows is a general breakdown of what they mean.
Status
Status will not only be used for creating the classes for the “Civis romanus sum” but also for ranking a player's ability in general terms without the necessity of an individual score. At the end of each season a player will enter the class that they played in during the “Civis romanus sum”. His current status will be termed his family. Thus at the end of each season there will be new Senatores down to new Servi. As the seasons pass by players will more than likely end up serving in multiple classes thus generating a history which will be termed their ancestry. A players ancestry will be considered whichever class they have spent the most seasons in. If tied then they will count as belonging to the lower status class. Look at this following example;
Pantherboy has completed 5 seasons. He has been a Senatores twice, an Equites once and a Servi twice. The last season he played in the Equites class and thus his current family holds the title Equites. As for his ancestry he has been equally a Senatores and Servi twice and as such his ancestry will be considered from the Servi since we must take the lower class of the two. If in his sixth season he competes in the Senatores class then his new family will be Senatores and his ancestry will change to Senatores aswell since it will be his longest serving class.
By using this system we can immediately gauge a players current ability by looking at his family and comparing it to his ancestry. In later seasons when some players take a break and then return later we will use their ancestry for placement in the “Alea iacta est”. I prefer this system over definitive scores as it creates stratas rather than precise divisions. Also I would like to create a kind of senate where players can vote on options with their current family and ancestry weighting their influence.
There will also be one final caveat to make things a little more interesting. At the end of each season the player coming first in a class will be considered the next class higher when determining ancestry and equally the player at the bottom will be considered the next class lower but family won't change. As an example a player coming first in the Peregrini will still have his family considered Peregrini for placement in the following season and for sitting in the senate but for recalculating his ancestry then the current season will be counted as Plebs. In one way this will replace promotion/relegation and provide added incentive for coming first and trying to avoid last place. For the player coming first in the Senatores class and last in the Servi then they will recieve a special award instead.
Awards
I would like to do away with the medal system since it won't match with the smaller groupings and doesn't really fit into the new theme. Rather I would like to take Roman historical awards (phaleri) for military service. The player coming first in each group will recieve an award that will impact upon the league system in some way. The player coming last in the Servi will also recieve a title and reward.
Class --------------------- Phaleri ------------------------- Award
Senatores - "Vir Triumphalis" (Man of Triumph) - will select the 6/7 armies to be used in the next season “Civis romanus sum” round
Equites - "Corona Graminea" (Grass Crown) -
Plebs - "Corona Civica" (Civic Crown) -
Peregrini - "Corona Muralis" (Mural Crown) -
Libertini - "Corona Navalis" (Naval Crown) -
Servi (first) - "Hasta Pura" (decoration for merit) -
Servi (last) - "Ego sum Spartacus" (I am Spartacus) - will select the 6/7 armies to be used in the next season “Alea iacta est” round
At the moment I'm thinking about what would make interesting awards for the other Phaleri. Possibly a permanent increase when voting, the ability to apply certain conditions on league play, a one time benefit to restart a match after seeing the map etc. As for the two awards for deciding the next seasons army choices I'm thinking that the "Vir Triumphalis" will submit 2 or 3 proposals for voting in the senate by citizens (Senatores, Equites, Plebs) while "Ego sum Spartacus" will put their choices to a vote amongst the lower classes (Peregrini, Libertini, Servi).
At this point I would like to throw open the doors to player opinions. If things look positive then I will continue to flesh out the idea and begin setting up polls for players to vote upon various aspects.