MARATHON 490 BC
Posted: Tue Jun 11, 2013 10:02 pm
Re-designed.
Crucial design techniques were not yet conceived to deal with the particularities of the battle at the time of the first design and subsequent update. This one will flow much better and once and for all deals with the ridiculous stock Marathon scenario.
again, same file name as previous version so needs to delete old version first.
65 moving BGs, 16 turns
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The Persian expeditionary force sent to punish the Athenians for their support for the ill-fated revolt of the Ionian Greeks island hopped all summer long before landing in Attica. The Athenians hastened to close off the passes out of the beachhead but, fearing the Persian cavalry, avoided battle. The stalemate was broken when parts of the Persian army, including the cavalry, reembarked. Miltiades, on his day of command, convinced the other nine archons and the polemarch Kallimachos to attack. And thus, pouring onto the plain from the hills, the hoplites of the ten tribes of Athens along with their Platean allies, charged the Persian line at a run. The date: September 490 BC. The place: Marathon.
Designer's note:
Athenian hoplites are given light spears (and not defensive spears as with our simulation of Mantinea) so they aren't penalized against light speared Persians on impact. Once melee starts though, the better armoured hoplites will inevitably grind down the Persian line.
The difficulty was to reproduce the Persian defensive system whereby a thin line of shield bearers protected a mass of vulnerable archers. Thus for each shield bearer unit (MF protected light spear, with rear rank archers) there are 2 archer units behind it.
The 2 events that define Marathon are:
1) Both wings of the Persians should collapse quickly while their centre stands strong.
2) Much fighting occurred at the Persian camp.
Players will readily realize that if the Persians stand and fight, it will be over quickly (although the Persian centre can really wreck havoc). Therefore there is an incentive for the Persian second line to turn and run back to the camp, and that will satisfy both 1) and 2).
Again, as with Cannae, the literature on the battle is plentiful. The most recent book length study is Peter Krentz's 'The Battle of Marathon' (Yale University Press, 2010)
Fogman
Crucial design techniques were not yet conceived to deal with the particularities of the battle at the time of the first design and subsequent update. This one will flow much better and once and for all deals with the ridiculous stock Marathon scenario.
again, same file name as previous version so needs to delete old version first.
65 moving BGs, 16 turns
--------------------------------------------------------------------------------------------------------------------
OLD
-------------------------------------------------------------------------------------------------------------------
OLD
DELETED
The Persian expeditionary force sent to punish the Athenians for their support for the ill-fated revolt of the Ionian Greeks island hopped all summer long before landing in Attica. The Athenians hastened to close off the passes out of the beachhead but, fearing the Persian cavalry, avoided battle. The stalemate was broken when parts of the Persian army, including the cavalry, reembarked. Miltiades, on his day of command, convinced the other nine archons and the polemarch Kallimachos to attack. And thus, pouring onto the plain from the hills, the hoplites of the ten tribes of Athens along with their Platean allies, charged the Persian line at a run. The date: September 490 BC. The place: Marathon.
Designer's note:
Athenian hoplites are given light spears (and not defensive spears as with our simulation of Mantinea) so they aren't penalized against light speared Persians on impact. Once melee starts though, the better armoured hoplites will inevitably grind down the Persian line.
The difficulty was to reproduce the Persian defensive system whereby a thin line of shield bearers protected a mass of vulnerable archers. Thus for each shield bearer unit (MF protected light spear, with rear rank archers) there are 2 archer units behind it.
The 2 events that define Marathon are:
1) Both wings of the Persians should collapse quickly while their centre stands strong.
2) Much fighting occurred at the Persian camp.
Players will readily realize that if the Persians stand and fight, it will be over quickly (although the Persian centre can really wreck havoc). Therefore there is an incentive for the Persian second line to turn and run back to the camp, and that will satisfy both 1) and 2).
Again, as with Cannae, the literature on the battle is plentiful. The most recent book length study is Peter Krentz's 'The Battle of Marathon' (Yale University Press, 2010)
Fogman