Some outstanding questions from recent games.
Posted: Tue Oct 09, 2007 11:02 pm
The whole difficult moves section seems a lot more complicated than the quick reference sheet. The whole section in the rules should be made like the quick reference sheet.
It is not clear how complex moves are supposed to be tested for in the rules. For example it could be viewed that you declare what type of move you want to make (e.g. 180 turn) and test for that. If that fails then you can test for another type of complex move.
It seems that you can place generals in the front rank with scythed chariots. This seems a little silly.
It is possible for scythed chariots to route after the melee phase. In this case they are not removed from the battle field (unless enemy remains in contact). This seems a little silly. Especially as you could then rally them... (however this makes some sense as at Magensia the Seleucid scythed chariots disordered their own battle lines when they ran away).
It seems a little weird that if scythed chariots rout then troops within 3” take a cohesion test. If they are removed then they do not cause a test.
Impassable terrain. Extremely steep hills do not seem to affect visibility in any way and probably should be specified.
Light foot running away from a charge and end up not quite interpenetrating a friendly battle group behind. So end up with the front rank on the far side of the friendly battlegroup and the rear rank on the near side. Enemy catch them in the rear and the rear rank turn to face.
a) Do they count rear support for the friendly battle group that is splitting them (bearing in mind that there is no clearly defined rear as both ranks are facing away from each other).
b) They cannot reform?
c) In melee when the rear rank turn do they get a second rank for combat dice?
Can you move through ambush markers? Does the movement through ambush markers depend on the type of troops “underneath” the ambush marker?
A column hits the corner of a battle group. In the movement phase they conform. But they end up in a jagged formation that represents the angled column but with every element in the battle group in parallel with the enemy battle group they hit.
It is not clear how complex moves are supposed to be tested for in the rules. For example it could be viewed that you declare what type of move you want to make (e.g. 180 turn) and test for that. If that fails then you can test for another type of complex move.
It seems that you can place generals in the front rank with scythed chariots. This seems a little silly.
It is possible for scythed chariots to route after the melee phase. In this case they are not removed from the battle field (unless enemy remains in contact). This seems a little silly. Especially as you could then rally them... (however this makes some sense as at Magensia the Seleucid scythed chariots disordered their own battle lines when they ran away).
It seems a little weird that if scythed chariots rout then troops within 3” take a cohesion test. If they are removed then they do not cause a test.
Impassable terrain. Extremely steep hills do not seem to affect visibility in any way and probably should be specified.
Light foot running away from a charge and end up not quite interpenetrating a friendly battle group behind. So end up with the front rank on the far side of the friendly battlegroup and the rear rank on the near side. Enemy catch them in the rear and the rear rank turn to face.
a) Do they count rear support for the friendly battle group that is splitting them (bearing in mind that there is no clearly defined rear as both ranks are facing away from each other).
b) They cannot reform?
c) In melee when the rear rank turn do they get a second rank for combat dice?
Can you move through ambush markers? Does the movement through ambush markers depend on the type of troops “underneath” the ambush marker?
A column hits the corner of a battle group. In the movement phase they conform. But they end up in a jagged formation that represents the angled column but with every element in the battle group in parallel with the enemy battle group they hit.