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These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 5:53 pm
by maho1973
Several times during the beta test I had already pointed out that in both the mission Sidi Barani for taking Buq Buq just 50 PP instead of 100 PP (VH), as well as in the mission Bardia for taking Bardia also only 50 instead of 100 PP PP (VH) are. :!:
Just as I had repeatedly pointed to the incorrect placement of a dock Hexfeldes on the left side of the harbor of Taranto, since the entrance is facing outward. :roll:
For clarity, I have attached a screenshot of each item.
Taranto Raid.png
Taranto Raid.png (248.3 KiB) Viewed 6314 times
Sidi Barani - Prestige before capturing Buq Buq.png
Sidi Barani - Prestige before capturing Buq Buq.png (203.14 KiB) Viewed 6314 times
Sidi Barani - Prestige after capturing Buq Buq.png
Sidi Barani - Prestige after capturing Buq Buq.png (224.35 KiB) Viewed 6314 times

Re: These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 5:55 pm
by maho1973
Here are the screenshots of Bardia...
Bardia - Prestige before capturing Bardia.png
Bardia - Prestige before capturing Bardia.png (244.87 KiB) Viewed 6311 times
Bardia - Prestige after capturing Bardia.png
Bardia - Prestige after capturing Bardia.png (246.2 KiB) Viewed 6311 times

Re: These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 6:46 pm
by nikivdd
Could it be that the amount of prestige is related to the level of difficulty?

Re: These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 6:53 pm
by fsx
In AC is a soft cap for Prestige used.
You receive an amount of Prestige between 20% up to 100% of the amount is given in Scenario Editor.

Re: These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 7:52 pm
by Magic1111
fsx wrote:In AC is a soft cap for Prestige used.
Hi Frank (fsx)!

What is the german word for "Soft cap" in this context of Panzer Corps? With which german word we can translate this?

I understand the function of "soft cap" in the game, but I haven“t a german word for! :oops:

Re: These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 8:19 pm
by KeldorKatarn
Weiches/Flexibles Limit?

Re: These things should be checked at Allied Corps ...

Posted: Sun Jun 09, 2013 8:28 pm
by Kerensky
Also keep in mind that secondary objectives hexes, while having the appearance of primary objectives, only reward 50 prestige for their capture.

Re: These things should be checked at Allied Corps ...

Posted: Mon Jun 10, 2013 6:33 am
by Magic1111
KeldorKatarn wrote:Weiches/Flexibles Limit?
Hmm, yes, it could be...!

Re: These things should be checked at Allied Corps ...

Posted: Mon Jun 10, 2013 11:51 am
by Flaygor
In the 1.20 rules there is a cap on prestige to stop the "snowball effect" where prestige builds up to huge amounts where you can always max out over-strength and therefore remove any sort of challenge to protect your units.

The new cap is called "soft" as it is flexible depending on other factors to help balance the game. As opposed to a "hard" cap which would be a set and inflexible limit on prestige that would always apply.

In the new advanced difficulty settings you can choose to play under "1.14" game rules where prestige would be awarded normally.

Hope this clears up some of the questions.

Re: These things should be checked at Allied Corps ...

Posted: Mon Jun 10, 2013 4:31 pm
by maho1973
Ok, thank you for your comprehensive explanation. :)
Now the only thing left with the wrong entrance of the docks in the mission Taranto raid. :?

Re: These things should be checked at Allied Corps ...

Posted: Mon Jun 10, 2013 4:34 pm
by Tarrak
maho1973 wrote:Ok, thank you for your comprehensive explanation. :)
Now the only thing left with the wrong entrance of the docks in the mission Taranto raid. :?
To be honest i am not even sure if it's possible to fix this very specific problem at all without having to create new graphic tiles. It looks to me like the fortifications graphic is simply to big for the little land tongue there. I may be wrong tho my experience with the editor is more then limited.

Re: These things should be checked at Allied Corps ...

Posted: Mon Jun 10, 2013 7:40 pm
by KeldorKatarn
Indeed. The bunker will always be in the middle of the hex, so in this case the land mass needs to move. I think that's a bit too much work for little gain. In the end it makes littles difference for the gameplay... and it's not like everything else is 100% geographically correct.