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1.20 new modding features

Posted: Thu Jun 06, 2013 7:14 pm
by fsx
As I tested the 1.20 beta, I was very surprised.
The new modding features, Alex added, reduces my wish list to the half.

1. Hex action
You could now change the map (terrain, streets/railways/rivers, tiles, strings) during a scenario.
But Alex should explain the complicated handling of streets/railways/rivers.
Make/delete deploy-,exit-,target-hexes

2. Unit actions
Set/add experience, strength, fuel, ammo, side...
CHANGING a unit (infantery could be changed to a tank). DELETING it from map. ADDING transport vehicles.. during a scenario.

3. Parameter-actions
Change turns, prestige (per round), core & aux slots during a scenario.

I made a small "scenario" that shows some of the new features.
Copy the files into the My Games/Panzer Corps/Scenario folder and play it (custom scenario) as allies.
I hope, you'll enjoy it.

Re: 1.20 new modding features

Posted: Thu Jun 06, 2013 8:09 pm
by VPaulus
Good job, fsx. :)

Re: 1.20 new modding features

Posted: Thu Jun 06, 2013 11:20 pm
by naturesheva
Great test, fsx!

Can you please explain the details of all these three new modding options? I just get a bit lost when I try to have a test by myself.

Thanks a lot!

Re: 1.20 new modding features

Posted: Fri Jun 07, 2013 2:17 am
by naturesheva
Hi, fsx!
After I checked your lovely test map, it helped me totally understand the way to use the new three modding options!
With these 3 new options, it call create some totally new game mode for the modders. I'm so excited about that!

Thanks a lot for your small "scenario"!!

Re: 1.20 new modding features

Posted: Tue Jun 11, 2013 3:01 pm
by praetorreich36
Hi Fsx, I forgot I had your scenario test map so I gave it a spin, and it's great how it worked. Nice job!

Re: 1.20 new modding features

Posted: Sun Jan 29, 2023 8:09 pm
by faos333
This is incredible, a hidden treasure within the forum !!!