Enhancement requests for City Resource Management
Posted: Tue Jun 04, 2013 4:39 pm
It is important to allocate citizens to the appropriate task at each city to maximize the benefits.
In some cities, adding an extra farmer will produce 0 extra food resources, because there is no food producing hex available to work.
In some cities, adding an extra miner will produce 0 extra mineral resources, because there is no mineral producing hex available to work.
In some cases it may not be so extreme, but in one city an extra farmer might produce only 0.9 food, while in a different city a farmer might produce 3.1 food.
In order to highlight this to the players, I am suggesting two changes.
First, in the City Statistics window, add a decimal of precision to the value shown below. For each of the values listed, give one decimal of precision. So 10 growth is really 9.9, 8 food is really 7.6, 10 minerals is really 10.2, etc. I would think adding a decimal point of precision would be a very easy change.
The second change, which may be move difficult to implement, in Population window, add a number to each population that shows the effect of adding another population working in that particular area, as shown below. In the example shown, the enhanced Population window shows me the following information:
I will get no food resources from moving a population to have an extra farmer.
I will get 2.1 mineral resources if I move a population to have another miner.
I will get 2.1 production if I have another worker.
I will get 3.2 research if I have another scientist.
These numbers should take all factors into account, including faction bonuses or penalties, morale, buildings, observatories, etc.
This allows the player to see at a glance which cities are best at producing each resource.
Currently, the only way for a player to figure this out is to hover over the resource window (to get the resource displayed with X.X accuracy), and then move a population into that area, and hover again, and mentally subtract the values to come up with the incremental value of adding that a population to that particular area. This is very cumbersome and time consuming, yet quite necessary to allocate citizen to productive jobs.
These two enhancements will let one see at a glance what would otherwise take a lot of time and effort to figure out.
In some cities, adding an extra farmer will produce 0 extra food resources, because there is no food producing hex available to work.
In some cities, adding an extra miner will produce 0 extra mineral resources, because there is no mineral producing hex available to work.
In some cases it may not be so extreme, but in one city an extra farmer might produce only 0.9 food, while in a different city a farmer might produce 3.1 food.
In order to highlight this to the players, I am suggesting two changes.
First, in the City Statistics window, add a decimal of precision to the value shown below. For each of the values listed, give one decimal of precision. So 10 growth is really 9.9, 8 food is really 7.6, 10 minerals is really 10.2, etc. I would think adding a decimal point of precision would be a very easy change.
The second change, which may be move difficult to implement, in Population window, add a number to each population that shows the effect of adding another population working in that particular area, as shown below. In the example shown, the enhanced Population window shows me the following information:
I will get no food resources from moving a population to have an extra farmer.
I will get 2.1 mineral resources if I move a population to have another miner.
I will get 2.1 production if I have another worker.
I will get 3.2 research if I have another scientist.
These numbers should take all factors into account, including faction bonuses or penalties, morale, buildings, observatories, etc.
This allows the player to see at a glance which cities are best at producing each resource.
Currently, the only way for a player to figure this out is to hover over the resource window (to get the resource displayed with X.X accuracy), and then move a population into that area, and hover again, and mentally subtract the values to come up with the incremental value of adding that a population to that particular area. This is very cumbersome and time consuming, yet quite necessary to allocate citizen to productive jobs.
These two enhancements will let one see at a glance what would otherwise take a lot of time and effort to figure out.