air zone of control
Posted: Mon Jun 03, 2013 9:04 pm
I am a fan of original Panzer General, and can't help comparing Panzer Corps to the original. The developers have made numerous small changes to gameplay, and for the most part, I like the changes. But one issue, admittedly rather minor, bugs me.
Air units no longer have a zone of control. This is annoying. it used to be in PG I could place aircraft on either side of an enemy plane and it could only move a single hex, I could then finish it off next turn.
Now in PG, all air units exerted a zone of control, and I would agree that its rather cheesy for heavy bombers or stukas to be able to interfere with enemy air movement. But to me it seems a legitimate tactic that fighters, at least, should exert a zone of control.
In the Afrika Korps campaign I am playing now, I have a mix of Bf 109 fighters and Bf 110 fighter bombers, and I keep wondering why I have the 109s. The 110s have higher air attack values, if lower defense and initiative, and work just as well at killing enemy fighters and better at killing enemy bombers than the 109s. Then of course, when there are no air targets around, the 110s are far more effective a attacking ground targets. They also have to refuel less often than the 109s.
I keep gritting my teeth and promising myself I'll eventually get to replace the 109s with FW-190s. But it doesn't look like that will happen until the campaign is 75% complete.
Allowing the 109s the advantage of a zone of control would make them feel like less of a masochistic waste of a core slot.
It also seems terribly unhistoric for Bf 110s to perform so favorably compared to 109s. Everything I have read about 110s suggests they were rather pathetic as air to air platforms, at least compared to a first line fighter like the Bf 109.
Air units no longer have a zone of control. This is annoying. it used to be in PG I could place aircraft on either side of an enemy plane and it could only move a single hex, I could then finish it off next turn.
Now in PG, all air units exerted a zone of control, and I would agree that its rather cheesy for heavy bombers or stukas to be able to interfere with enemy air movement. But to me it seems a legitimate tactic that fighters, at least, should exert a zone of control.
In the Afrika Korps campaign I am playing now, I have a mix of Bf 109 fighters and Bf 110 fighter bombers, and I keep wondering why I have the 109s. The 110s have higher air attack values, if lower defense and initiative, and work just as well at killing enemy fighters and better at killing enemy bombers than the 109s. Then of course, when there are no air targets around, the 110s are far more effective a attacking ground targets. They also have to refuel less often than the 109s.
I keep gritting my teeth and promising myself I'll eventually get to replace the 109s with FW-190s. But it doesn't look like that will happen until the campaign is 75% complete.
Allowing the 109s the advantage of a zone of control would make them feel like less of a masochistic waste of a core slot.
It also seems terribly unhistoric for Bf 110s to perform so favorably compared to 109s. Everything I have read about 110s suggests they were rather pathetic as air to air platforms, at least compared to a first line fighter like the Bf 109.