How to add 'cover' with an object?
Posted: Mon Jun 03, 2013 2:41 pm
TERRAIN.TXT includes a COVERFLAGS value, which determines whether units can hide in that class of terrain, eg buildings.
OBJECTS.TXT links back to TERRAIN.TXT, so a [Bsteeple] will be defined as BLOCKING and TERRAIN Building.
But is it possible to modify OBJECTS.TXT directly, so that adding an object to a tile will not change the underlying terrain, eg. Open Ground, Rough Ground, etc, but could still add a COVERFLAGS 1 while the object is present?
OBJECTS.TXT links back to TERRAIN.TXT, so a [Bsteeple] will be defined as BLOCKING and TERRAIN Building.
But is it possible to modify OBJECTS.TXT directly, so that adding an object to a tile will not change the underlying terrain, eg. Open Ground, Rough Ground, etc, but could still add a COVERFLAGS 1 while the object is present?