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How to add 'cover' with an object?

Posted: Mon Jun 03, 2013 2:41 pm
by GottaLove88s
TERRAIN.TXT includes a COVERFLAGS value, which determines whether units can hide in that class of terrain, eg buildings.

OBJECTS.TXT links back to TERRAIN.TXT, so a [Bsteeple] will be defined as BLOCKING and TERRAIN Building.

But is it possible to modify OBJECTS.TXT directly, so that adding an object to a tile will not change the underlying terrain, eg. Open Ground, Rough Ground, etc, but could still add a COVERFLAGS 1 while the object is present?

Re: How to add 'cover' with an object?

Posted: Mon Jun 03, 2013 3:06 pm
by pipfromslitherine
I don't think so, as the cover state comes from terrain IIRC.

Cheers

Pip

Re: How to add 'cover' with an object?

Posted: Tue Jun 04, 2013 7:38 am
by GottaLove88s
Hmm...

Thanks Pip, need to think about this one...