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Desert campaign in carryover mode

Posted: Mon Jun 03, 2013 6:34 am
by rf900
Download: http://personales.ya.com/anyone/Files/DesCarry.zip

LST file ingame download: http://tinyurl.com/l6hxzfj

As part of my revisiting of the old campaigns I wanted to change the gameplay a bit. So I have converted the Desert campaign with the carryover system so that you start with a force of units that move from mission to mission.

It is probably unbalanced as the first scenarios should be much easier, so I have added an additional difficulty setting for the campaign you can also use less points for the initial force if you wish to.

As it is a carryover campaign you have to play the missions in order, you cannot skip any. I also changed the order or missions 3 and 4 from the original because of the progression of unit forces.

If you start a new game you will have the force selection screen, notice that this units will go with you to all missions.

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Then you will select the difficulty level for the campaign. It works like this:

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On easy you will get new carryover units for your losses in each mission.
On medium you will get new carryover for losses except 4 that will be normal (not carryover) units.
On hard you will get new carryover for losses except 8 that will be normal (not carryover) units.

Carryover units have a "*" before their name, take care of them.

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When continuing the campaign, choose the autosave that the game has and Load it.

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You will need more kills for units to achieve elite status, but still they can make it in a few levels.

Re: Desert campaign in carryover mode

Posted: Mon Jun 03, 2013 3:10 pm
by pipfromslitherine
Wow. That's a pretty ballsy change :) I know some people love carryover campaigns, but they can definitely be tough to balance up. It's going to be interesting to see how people fare :)

Cheers

Pip

Re: Desert campaign in carryover mode

Posted: Mon Jun 03, 2013 6:36 pm
by rf900
Right, I haven't worry too much about balance, in this case you will get a bit less units than normal campaign so should be a bit tougher in general. Still how can you balance it? If the player has no losses do you make the next missions more difficult? Or if they go bad do you help them with more troops? That is why I wanted to have the available points for purchase variable so I can adapt to player progress and give more or less points for each mission.

Re: Desert campaign in carryover mode

Posted: Wed Jun 05, 2013 2:53 am
by LandMarine47
Can't get it to load on my iPad:(

Re: Desert campaign in carryover mode

Posted: Thu Jun 06, 2013 6:22 am
by rf900
I have added the link to the LST file to download ingame.

Re: Desert campaign in carryover mode

Posted: Thu Jun 06, 2013 11:40 pm
by LandMarine47
Good mod :) kinda lol'ed at the Churchill's and Sherman's in 1940 but still good. Why were the Italian Portions removed?

Re: Desert campaign in carryover mode

Posted: Mon Jun 10, 2013 6:56 am
by rf900
The first two mission were sort of tutorial ones and didn't fit the force selection model. Just finished a playthrough and indeed the first missions are easier, the last one was impossible as I lost all my artillery to enemy tactical bombardment from planes in previous missions, had to include some AA units.

I have now tried Panzer Corps and would like to introduce a similar mechanic with points, so you can buy some reinforcements in each mission. Will wait to see if they include the variable purchasable points in an update if not I will have to work hard on some UI screens for custom force selection.

Re: Desert campaign in carryover mode

Posted: Thu Jun 13, 2013 9:00 am
by leci
Hi - I have added this Mod to the Playable Mods & Scenario directory Sticky at viewtopic.php?f=87&t=43167

Gilles
.

Re: Desert campaign in carryover mode

Posted: Mon Jul 29, 2013 11:27 am
by mlazar
I really enjoyed playing though this twice (different force mix each time). Great work. Do more of these!

Re: Desert campaign in carryover mode

Posted: Mon Jul 29, 2013 11:46 am
by rf900
Glad you enjoyed it, I am waiting for the next game patch so that I can control the resources given in each map. That way instead of getting some units as replacements you will be able to manage the resources and buy the units you need/want in each mission. I should also be able to adjust better the difficulty, giving less or more resources depending on how the player does, or even letting it in player hands asking if he wants a greater or lower challenge in each mission.

Re: Desert campaign in carryover mode

Posted: Mon Jul 29, 2013 5:07 pm
by LandMarine47
You should try and do SeaLion or Blitz France. That would be hard :shock:

Re: Desert campaign in carryover mode

Posted: Mon Jul 29, 2013 9:18 pm
by mlazar
Sounds Excellent!!