First Impression
Posted: Sat Jun 01, 2013 11:45 am
Overall, I am very impressed.
The game installed seamlessly and I haven't had a crash in the first 90 minutes of play. The game has certainly kept my interest with it's depth and randomness. Unless the AI fails in the late game, I anticipate a high degree of replayablility similiar to the Civlization Series and Alpha Centauri. There is a bit of a learning curve, but I consider this a good thing as it is related to the depth of the game. The short tutorial windows, GUI, graphics, hex based format, and tooltips function well.
A few minor observations and suggestions. I couldn't cut and paste the serial code when installing the game. Cycling through units in the same hex by left clicking would be a good addition. The tooltip for morale is confusing because I'm looking at a positive number for negative effects such as overpopulation. I initially missed the Former Unit action options because I didn't realize I needed to expand the box to the right.
Again - well done!
The game installed seamlessly and I haven't had a crash in the first 90 minutes of play. The game has certainly kept my interest with it's depth and randomness. Unless the AI fails in the late game, I anticipate a high degree of replayablility similiar to the Civlization Series and Alpha Centauri. There is a bit of a learning curve, but I consider this a good thing as it is related to the depth of the game. The short tutorial windows, GUI, graphics, hex based format, and tooltips function well.
A few minor observations and suggestions. I couldn't cut and paste the serial code when installing the game. Cycling through units in the same hex by left clicking would be a good addition. The tooltip for morale is confusing because I'm looking at a positive number for negative effects such as overpopulation. I initially missed the Former Unit action options because I didn't realize I needed to expand the box to the right.
Again - well done!