First impressions
Posted: Fri May 31, 2013 8:51 pm
Ok, so I just finished playing through my first game, here are my impressions and notes:
I played a Solar Dynasty on random medium size world on very easy (wanted to poke around and learn mechanics first). I conquered the world and got a military victory in 2125, I had just started getting into the third tier of research.
I encountered the following bugs/technical issues:
Drop pods for me were greyed out the whole time and were never usable. Might be because I researched Operation Valkyrie before Damped Landing Pod.
Economy screen lags. A lot. Trying to filter the list or automating population assignment was causing the game to freeze up for several seconds.
Pathing needs some work. Units would always try to path over water tiles instead of moving around it on roads, regardless of movement points left. Needs to be optimized.
Another pathing issue is uncovering hostile units while moving along a designated route. Upon discovering a hostile unit directly in a path, my unit should halt and the screen should center on it. Now it paths around hostile units and wastes all movement points which is pretty dumb.
Positive points:
The sound track is awesome. Love it.
Randomized tech tree is great, makes replaying the game more interesting.
Nukes are awesome! Being able to wipe a city off the map feels great. I didn't advance far enough to try out the later stage doomsday weapons, but if they are more powerful than nukes it's going to be glorious (and terrifying!).
Lost track of time while playing (just one more turn!). Great sign.
Game has a lot of potential, reminds me a lot of Alpha Centauri/Alien Crossfire.
I thought at first research was too fast, but the tree is extensive. Love it.
Operations are awesome. Really, really cool feature.
Suggestions:
Add a scoreboard that can be enabled/disabled.
Demographics should be available during gameplay (preferably with graphs).
The mini-map should be altered to display borders/faction influence. Right now it's a bit confusing since you can see your cities, but not the area you control.
Add buttons for changing map filters like yield and enabling the hex grind on the mini-map or somewhere on the UI. I had to read the read-me file to figure out that I can toggle yields to display.
Add the ability to draw on the map to plan expansion.
Add an auto-explore button to units (if this is already possible, make it more clear how to activate it).
Add more diplomatic options. Right now diplomacy is really dull. Stuff like tech trading, city trading, conspire to declare war against others etc.
Add some type of planetary council that can enact resolutions like banning WMD etc.
Add a pop up when you enter a new era. I saw notifications for it, but it would be nice to have a pop up and some quote when I enter a new era.
Add the ability to raze cities. The AI placed some really dumb cities on my borders that I wanted to remove. (If this is already possible, make it more clear how to do it.)
Add the ability to automate city production with emphasis on production, science, food etc.
Instead of a generic image on the unit techs, show the model of the unit type you just unlocked, would be a lot more interesting that seeing the same image over and over.
Allow adding flame throwers to ATV's and tanks. Seriously, this should be possible.
Add city wall graphics to cities that progressively get more beefier as you build the better versions so you can see from the map what kind of defense a city has.
Beef up cities so they are harder to capture.
Refitting is prohibitively expensive, I used it maybe twice in the whole game I played. It's way, way too expensive and should be cut by at least 50%.
The notifications on the right side are a bit hard to read, especially on snow/ice backgrounds. Add a background, increase the size or changed the text color.
Cities retain their production queues when you capture them. It should be wiped clean as it is tedious to clear them out and if you forget to do it you end up with some outdated units you don't want.
Research should be able to be queued.
Air units are overpowered and need to be altered. Add a fuel or range limit (base them in cities) add a carrier type of ship to base them on. Remove the ability to explore ruins, makes no sense, especially sea ruins. They shouldn't be able to capture cities. That they can fly 4 moves over any terrain without worrying about fuel or range is just too powerful. Even with specialized AA units you can't cover every corner of your nation against air attacks like that.
Add more diversity to hive rewards. E.g. rescuing civilians gives you a colonizer or former, rescuing military gives you a a trooper or ATV. Maybe you can find rare resources and a unique resource appears in its place.
Mineral production needs to be buffed across the board. I was controlling 80% of the planet and I was always lacking minerals, I was never able to go into plus since the early game pretty much. I was rolling in food, research and cash, but minerals were -130 at the end.
Add some form of World/Planetary Wonders that give unique benefits. Costly, but rewarding.
Give each faction some unique building, tech or unit to diversify them even more. Focused on their traits obviously.
If my unit kills the last defending unit in a city, it should capture the city immediately not have to wait a turn to move in.
I couldn't find anywhere that who's in the lead or close to a victory or even my victory progress. If it's there it should be more clear how to find it.
Will have more once I play some more games on harder difficulties to see how the AI copes.
I played a Solar Dynasty on random medium size world on very easy (wanted to poke around and learn mechanics first). I conquered the world and got a military victory in 2125, I had just started getting into the third tier of research.
I encountered the following bugs/technical issues:
Drop pods for me were greyed out the whole time and were never usable. Might be because I researched Operation Valkyrie before Damped Landing Pod.
Economy screen lags. A lot. Trying to filter the list or automating population assignment was causing the game to freeze up for several seconds.
Pathing needs some work. Units would always try to path over water tiles instead of moving around it on roads, regardless of movement points left. Needs to be optimized.
Another pathing issue is uncovering hostile units while moving along a designated route. Upon discovering a hostile unit directly in a path, my unit should halt and the screen should center on it. Now it paths around hostile units and wastes all movement points which is pretty dumb.
Positive points:
The sound track is awesome. Love it.
Randomized tech tree is great, makes replaying the game more interesting.
Nukes are awesome! Being able to wipe a city off the map feels great. I didn't advance far enough to try out the later stage doomsday weapons, but if they are more powerful than nukes it's going to be glorious (and terrifying!).
Lost track of time while playing (just one more turn!). Great sign.
Game has a lot of potential, reminds me a lot of Alpha Centauri/Alien Crossfire.
I thought at first research was too fast, but the tree is extensive. Love it.
Operations are awesome. Really, really cool feature.
Suggestions:
Add a scoreboard that can be enabled/disabled.
Demographics should be available during gameplay (preferably with graphs).
The mini-map should be altered to display borders/faction influence. Right now it's a bit confusing since you can see your cities, but not the area you control.
Add buttons for changing map filters like yield and enabling the hex grind on the mini-map or somewhere on the UI. I had to read the read-me file to figure out that I can toggle yields to display.
Add the ability to draw on the map to plan expansion.
Add an auto-explore button to units (if this is already possible, make it more clear how to activate it).
Add more diplomatic options. Right now diplomacy is really dull. Stuff like tech trading, city trading, conspire to declare war against others etc.
Add some type of planetary council that can enact resolutions like banning WMD etc.
Add a pop up when you enter a new era. I saw notifications for it, but it would be nice to have a pop up and some quote when I enter a new era.
Add the ability to raze cities. The AI placed some really dumb cities on my borders that I wanted to remove. (If this is already possible, make it more clear how to do it.)
Add the ability to automate city production with emphasis on production, science, food etc.
Instead of a generic image on the unit techs, show the model of the unit type you just unlocked, would be a lot more interesting that seeing the same image over and over.
Allow adding flame throwers to ATV's and tanks. Seriously, this should be possible.
Add city wall graphics to cities that progressively get more beefier as you build the better versions so you can see from the map what kind of defense a city has.
Beef up cities so they are harder to capture.
Refitting is prohibitively expensive, I used it maybe twice in the whole game I played. It's way, way too expensive and should be cut by at least 50%.
The notifications on the right side are a bit hard to read, especially on snow/ice backgrounds. Add a background, increase the size or changed the text color.
Cities retain their production queues when you capture them. It should be wiped clean as it is tedious to clear them out and if you forget to do it you end up with some outdated units you don't want.
Research should be able to be queued.
Air units are overpowered and need to be altered. Add a fuel or range limit (base them in cities) add a carrier type of ship to base them on. Remove the ability to explore ruins, makes no sense, especially sea ruins. They shouldn't be able to capture cities. That they can fly 4 moves over any terrain without worrying about fuel or range is just too powerful. Even with specialized AA units you can't cover every corner of your nation against air attacks like that.
Add more diversity to hive rewards. E.g. rescuing civilians gives you a colonizer or former, rescuing military gives you a a trooper or ATV. Maybe you can find rare resources and a unique resource appears in its place.
Mineral production needs to be buffed across the board. I was controlling 80% of the planet and I was always lacking minerals, I was never able to go into plus since the early game pretty much. I was rolling in food, research and cash, but minerals were -130 at the end.
Add some form of World/Planetary Wonders that give unique benefits. Costly, but rewarding.
Give each faction some unique building, tech or unit to diversify them even more. Focused on their traits obviously.
If my unit kills the last defending unit in a city, it should capture the city immediately not have to wait a turn to move in.
I couldn't find anywhere that who's in the lead or close to a victory or even my victory progress. If it's there it should be more clear how to find it.
Will have more once I play some more games on harder difficulties to see how the AI copes.