Half or full production from liberated cities?
Posted: Tue Sep 25, 2007 12:11 am
I wonder if the Allies will receive half or full production from the cities and resouces they liberate in France, Belgium, Holland etc.? Captured cities only yield half production, but I think liberated cities should yield full production. So how does the game deal with liberated cities of conquered former Allies?
I guess Allied conquest of Italian cities will only give half production, but if Germany recaptures Italian cities after Italy has been conquered I guess Germany will get full production back too?
I also wonder about damage done by strategic bombers. E. g. if I bombard Ruhr and cause 3 damage. Is this just damage for one turn or will it give cumulative damage meaning that it will reduced production by 3 from the hex and then automatic repairs will give increase production 1 or so each turn. So a 3 damage will give 3 + 2 + 1 = 6PPs of damage in total (over 3 turns). Is this how strategic bombardment works?
I noticed that you can inflict more damage to a hex from strategic bombardment than the production value of a hex. Does this mean that the hex drops to e. g. negative production (but you won't lose production). E. g. you bombard a 2PP city and inflict 4 damage. Does this mean the city will produce 0 the first turn (2-4 = -2), 0 the second turn (2- 4 +1 = -1), 0 the third turn (2-4+2 =0), 1 the fourth turn (2-4+3=1) and normal 2 production from turn 5 so on. Is this how it works when you inflict more damage than the value of a hex?
Or is strategic bombardment so simple you just deduct the damage inflicted from the the bombardment to the PP income of the bombarded country for one turn only? I hope it's not like that because then strategic bombers are very ineffective. E. g. a tac bomber striking a land unit and inflict 1 hit will cause from 1-10 PP's of repair dependent upon unit. So 1 hit from a tac bomber can give 10 PP damage if a CV was hit. But if a strat bomber only inflict direct PP damage it means a heavy hit of 4 points will only cause 4 PP of damage to the bombarded country. It's much better if a resource, city etc. will be depleted and can only repair 1 step per turn. So a 4 damage strat bomber strike will cost 4+3+2+1 = 10 PPs over 4 turns. Then strat bombers will be more valuable.
Remember also that strat bombers are expensive and will often suffer some hits from flak and enemy fighters. So a strat bomber receiving 1 hit while bombarding will maybe pay more to repairs that the losses inflicted upon them. That's one reason I don't build many strat bombers as the Alles. They're so expensive to repair and receive losses quite easily.
I guess Allied conquest of Italian cities will only give half production, but if Germany recaptures Italian cities after Italy has been conquered I guess Germany will get full production back too?
I also wonder about damage done by strategic bombers. E. g. if I bombard Ruhr and cause 3 damage. Is this just damage for one turn or will it give cumulative damage meaning that it will reduced production by 3 from the hex and then automatic repairs will give increase production 1 or so each turn. So a 3 damage will give 3 + 2 + 1 = 6PPs of damage in total (over 3 turns). Is this how strategic bombardment works?
I noticed that you can inflict more damage to a hex from strategic bombardment than the production value of a hex. Does this mean that the hex drops to e. g. negative production (but you won't lose production). E. g. you bombard a 2PP city and inflict 4 damage. Does this mean the city will produce 0 the first turn (2-4 = -2), 0 the second turn (2- 4 +1 = -1), 0 the third turn (2-4+2 =0), 1 the fourth turn (2-4+3=1) and normal 2 production from turn 5 so on. Is this how it works when you inflict more damage than the value of a hex?
Or is strategic bombardment so simple you just deduct the damage inflicted from the the bombardment to the PP income of the bombarded country for one turn only? I hope it's not like that because then strategic bombers are very ineffective. E. g. a tac bomber striking a land unit and inflict 1 hit will cause from 1-10 PP's of repair dependent upon unit. So 1 hit from a tac bomber can give 10 PP damage if a CV was hit. But if a strat bomber only inflict direct PP damage it means a heavy hit of 4 points will only cause 4 PP of damage to the bombarded country. It's much better if a resource, city etc. will be depleted and can only repair 1 step per turn. So a 4 damage strat bomber strike will cost 4+3+2+1 = 10 PPs over 4 turns. Then strat bombers will be more valuable.
Remember also that strat bombers are expensive and will often suffer some hits from flak and enemy fighters. So a strat bomber receiving 1 hit while bombarding will maybe pay more to repairs that the losses inflicted upon them. That's one reason I don't build many strat bombers as the Alles. They're so expensive to repair and receive losses quite easily.