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Feedbacks - version of 2.2.1

Posted: Sat May 18, 2013 11:57 am
by Amaris
Night Drop:
- B1 Flamm isn't useless. :P
- Bonus is usable.
- Just a remark: I had captured all VPs with 5 turns remains, but some paras must be hidden somewhere. So I had to spend the last few turns to get the win.

The Critical Hours:
- Hard but winnable.
- not to lose a panther seems impossible. But that's fine. :wink:

The Hedgerows:
- hold the line is difficult but doable.
- win with all achievements is an another story. :P

Re: Feedbacks - version of 2.2.1

Posted: Mon May 20, 2013 11:50 am
by Amaris
Lone Tiger:

- I have a British Tanker Head for ingame message:

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And there is a problem with the second wave of reinforcements:
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No units :?:

But the first wave have infantry onboard :shock: :

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Re: Feedbacks - version of 2.2.1

Posted: Mon May 20, 2013 11:53 am
by Amaris
An another remark for Lone Tiger: the Tiger have 25% of bogging chance I guess. And in the four first turns, it's a real pain to have a tiger stuck.

So why not reduce the bogging chance for only the first turns?