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Posted: Wed Sep 21, 2005 9:36 am
by IainMcNeil
Posted: Thu Sep 22, 2005 4:20 pm
by ste
Very kewl review, they seemed quite complementary, nice to read

Posted: Fri Sep 23, 2005 6:40 am
by bodidley
Bit too many comparisons with a certain Rome game. Does that make you guys feel sort of like your girlfriend is rambling about her ex or what? Just joking of course
I love those screenshots of the pre-battle arrangement screen. Very nice.
Posted: Fri Sep 23, 2005 9:31 am
by efthimios
Indeed a nice preview. I like the style of the Menus' GUI.
I have a couple of questions.
1)Is it possible to advance in the campaign if you lose a battle?
2)Is there some score keeping so that when you finish the campaign you get a score and stats to compare them with other efforts?
Posted: Fri Sep 23, 2005 9:46 am
by ste
1. Nah, you have to win, otherwise you would be changing the course of history.
2. You get Denari and Fame, which you use to heal and level up your troops, I guess you could compare the levels of your troops with other players, or even the about of denari or fame you have left over at the end of the game.
Hope this helps

Posted: Fri Sep 23, 2005 4:11 pm
by efthimios
Thanks for the reply.
Would it be too late to implement a very basic Score Table? I think it would really add to the game.
Oh well, I will get the game anyway.
Posted: Fri Sep 23, 2005 7:18 pm
by ste
I think its too late, i know Iain and Phil had some many great ideas wanted to add, its just time. Hopefully some of the ideas might see the light of day on a patch or something.
Posted: Fri Sep 23, 2005 11:45 pm
by pyros
efthimios wrote:Thanks for the reply.
Would it be too late to implement a very basic Score Table? I think it would really add to the game.
Oh well, I will get the game anyway.
The level of victory is related withthe amount of fame at the end of the campaign.
The fame is used to cover the casualties and the better your performance the less casualties you receive and the more fame you have at the end of the campaign.
ante geia,
p.s pire ton Mateus o PAOK? LOL
p.s Ante na parei ton Ntousan kai h Panatha!!!!
Posted: Sat Sep 24, 2005 9:32 pm
by miki
Hi Pyros,
Are you the same Pyros from winSpmbt shrapnel forums?
Posted: Mon Sep 26, 2005 8:12 am
by pyros
Hi Miki,
Yes I am Pyros
Nice to see you around
What do you think about a mod of SP:Ancient times ??
cheers,
Pyros
Posted: Mon Sep 26, 2005 10:35 am
by IainMcNeil
As Pyros said, Fame is equivalent to score. Every time you win a battle you win fame. This is used to replace casualties you receive in battle. Take more casualties and you'll use up more fame, reducing your score. Combined with this is the difficulty level - the harder teh settig you play on, the more fame you'll win for a scenario. It costs more fame to replace cavalry than infantry, but elite troops & elephtants are the most expensive.
The idea is that at the end of the campaign you can compare your score with others and see who did best. You can also replay and try to bet your previous score.
Posted: Mon Sep 26, 2005 11:56 am
by pyros
If I may add,
Also Denarii (gold) counts to the direction of scoring.
This is because if you compare an army that cost 15,000 denarii with an army that cost 25,000 denarii then even if the later has gathered more fame than the former, this won't necessary mean that the second player is better that the first.
So IMO it would be better to compare the results by taking into consideration both the Denarii and Fame levels (only if the denarii reserves are almost equal you can't make comparison).
Cheers,
Pyros
Posted: Mon Sep 26, 2005 12:24 pm
by IainMcNeil
Denari is intended to be spent, not really used as a score

If you have some left then try playing on a harder setting. Unless we come up with a conversion rate for denari to fame it would be hard to include this in a comparison. I'd just spend the denari on loads of cool equipment and see how high you can get your fame! As far as we're concerned unspent denari counts for nothing, so you'd be better spending it and reducing your casualties & improving your fame.
If you want to handicap yourself its up to you, but I like buying cool stuff

Posted: Mon Sep 26, 2005 1:55 pm
by efthimios
Perhaps I am not making myself clear. I mean something like a high score table to see how you (or others) have done in the past. Like Civilization or even like every old school shoot em up game.

Even if it is with "fame". I think it would add to the game.
Posted: Mon Sep 26, 2005 4:09 pm
by pyros
I guess this could happen manually if anyone (interested) sent his last savegame to Slitherine in order to keep a score table...
p.s protathlima sot podosfairo, sto basket kai th Eurovision!!!!
Posted: Mon Sep 26, 2005 4:21 pm
by IainMcNeil
Its possible, but unless we get saved games submitted to us it would be hard to prevent cheating. Even then, someone may have hacked the data to make the game easier & that would be even harder to verify. I agree it would be good, but it would only work if nobody cheated and unfortunately that far too often isn't the case. We could certainly help support you guys if you wanted to set something up, maybe a thread or a web page. We wouldn't be able to police it though, that would have to be down to you guys.
Posted: Mon Sep 26, 2005 5:36 pm
by efthimios
I don't think I would have the time for that. What about a single player only scoreboard like in Civilization/Pirates! then? So, if you do cheat, you only cheat on yourself. I understand that it is too late, but then again I doubt it would take that much time to implement. Perhaps in the expansion pack.

Posted: Mon Sep 26, 2005 5:41 pm
by IainMcNeil
Ahh I see what you mean. Yes' its too late for now, but something for the future maybe

High scores
Posted: Mon Sep 26, 2005 6:54 pm
by honvedseg
It would be helpful to have a few posted scores from reliable sources, just to give some idea of how you were doing compared to the other players.
I remember an old game of Close Combat (I) where the object was to beat a historical "deadline". Finishing before the deadline was a good thing if you were playing Allies, a bad thing if Axis, and the reverse for falling behind the deadline. I managed to drag the game out (as an Axis player) until the timeline hit the end of the screen, which seemed like quite an accomplishment at the time. Problem is, I never knew if that was anything exceptional or not.
How to install the Collector´s Edition content
Posted: Tue May 24, 2016 1:32 pm
by Gunja
Hi,
today I purchased the CE of Sengoku Jidai and tried to install the two compaings. As I understand it, I don`t have to actually install them but to enter the serial number and by this activating them right? Well, I tried this and it told me, that the number is not valid. Isn´t the serial key, you get with your purchase the only number? Is there any other serial that I somehow missed?
Regards
Gunja