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3 rule questions
Posted: Wed May 15, 2013 1:20 pm
by richafricanus
When will I finally know all the FOG N nuances?! We keep finding things we don't know...
1. In terrain set up, does the defender's hill and road count towards the maxima allowed for that terrain type?
2. Can interceptors be shot at with defensive fire from a unit they're not charging? I.e. one that they come within 2MU of?
3. If I successfully pass a CMT in the manoeuvre phase, say to pivot unlimbered artillery 90 degrees, but then change my mind and decide to limber them and make a 2nd move, can I use the CMT I passed to do that? I.e can I change my mind or must I use the cmt for what I originally diced it for?
Re: 3 rule questions
Posted: Wed May 15, 2013 9:45 pm
by BrettPT
1. In terrain set up, does the defender's hill and road count towards the maxima allowed for that terrain type?
Not specific in the rules, but we play these are 'free' terrain features that do not count against minima or maxima.
2. Can interceptors be shot at with defensive fire from a unit they're not charging? I.e. one that they come within 2MU of?
See thread under"Defensive Fire" on this. Terry has clarified that intercepting units cannot be fired at in the assault phase.
3. If I successfully pass a CMT in the manoeuvre phase, say to pivot unlimbered artillery 90 degrees, but then change my mind and decide to limber them and make a 2nd move, can I use the CMT I passed to do that? I.e can I change my mind or must I use the cmt for what I originally diced it for?
No rule for this, but I would say that you can change your mind and use the CMT passed to limber up, and then attempt a 2nd CMT for the second move - as long as you haven't moved another unit yet (once you move another unit you cannot move the first unit again - even to do a 2nd move).
Cheers
Brett
Re: 3 rule questions
Posted: Thu May 16, 2013 4:50 am
by KendallB
I think #3 depends on your opponent!
I doubt if I would allow an opponent to take back a legal move unless the original position was clearly marked. One of the ways you win the game is by making fewer mistakes than your opponent. Brain farts are part of the risks we take as gamers.
Re: 3 rule questions
Posted: Thu May 16, 2013 9:48 am
by Blathergut
We usually just state that 'this unit is taking a CMT.' No need to specify why at that point. If the test was passed and the unit actually completed whatever it was it originally tested for, I don't think I would appreciate the move being taken back and something different done. But if the unit hasn't actually done anything and the test is passed, then do whatever you want with your passing of the test.
Re: 3 rule questions
Posted: Thu May 16, 2013 9:24 pm
by KeefM
Regarding 3 - I would say "no" on the basis that limbering up is not a compplex move as compared to the pivot. Thus no test is needed to limber. The CMT for a 2nd move would come after the limbering up. So, my thinking, is that before the unit moves a CMT is rolled and passed which allows a complex move to take place. There is no provision to "carry forward" the passed CMT to a 2nd move.
If we were to allow this "carry forward", then it could lead to the situation where someone might make a different 1st move knowing they had a passed CMT 'in the bag' for a 2nd move. And I don't think that is within the rules intent of CMTs.
Re: 3 rule questions
Posted: Sun May 26, 2013 11:09 am
by terrys
When taking a test you do not need to specify what it is for - only that the unit iMAY be making a complex move. We often take the test before we decide what move to make, It can save time thinking about what to do. You can always make a simple move whether the test is passed or not. The only requirement is that the unit tested MUST complete its move before any other unit is moved.
However; when making a 2nd move you need to note the following:
Page 46: (top right - 2nd Bullet): "A unit must successfully complete its 1st move before the CMT for a 2nd move is taken."
So - for example, an artillery unit that wishes to advance and unlimber must make its advance move before it tests. This may leave it in a vulnerable position for the following move.
Also worth noting is that each unit (or group) making a second move
It is also worth noting that you do NOT make all first moves before making 2nd moves. Each unit (or group) must complete its entire move (including 2nd moves) before any other unit is moved.