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Allied Corps Beta 2 Campaign Tree
Posted: Thu May 09, 2013 9:49 pm
by Tarrak
To keep overview about the campaign flow while testing it i put briefly together a quite ugly but hopefully non the less useful campaign tree.
The tree should be accurate, i double checked everything, but if anyone spot any mistake poke me and i correct it. I hope this will be of useful for anyone.

- Allied Corps Beta 2 Campaign Tree
- AC Tree.jpg (111.15 KiB) Viewed 5515 times
Edit: Bugs introduced while fixing bugs fixed.
Updated for Beta 2.
Re: Allied Corps Beta 1 Campaign Tree
Posted: Thu May 09, 2013 10:59 pm
by Rudankort
Thanks! Stickied the topic.

Re: Allied Corps Beta 1 Campaign Tree
Posted: Thu May 09, 2013 11:28 pm
by Kerensky
Salerno leads to a choice between
Salerno and Anzio Landings? That doesn't seem right.
Also, it seems to be missing some awesome custom art for a backdrop. lol

Re: Allied Corps Beta 1 Campaign Tree
Posted: Thu May 09, 2013 11:30 pm
by Tarrak
Kerensky wrote:Salerno leads to a choice between Salerno and Anzio Landings? That doesn't seem right.
Copy and paste and forgot to edit the name. Was of course meant to be Cassino. Already fixed, thanks.
Kerensky wrote:Also, it seems to be missing some awesome custom art for a backdrop. lol

Me and art goes together like fire and water.

Re: Allied Corps Beta 1 Campaign Tree
Posted: Fri May 10, 2013 5:44 pm
by Rudankort
Time for update has come soon.

Re: Allied Corps Beta 1 Campaign Tree
Posted: Fri May 10, 2013 5:49 pm
by Tarrak
Rudankort wrote:Time for update has come soon.

Starting the work on it. Should be here soon (TM).
Re: Allied Corps Beta 2 Campaign Tree
Posted: Fri May 10, 2013 6:51 pm
by Tarrak
So the version for Beta 2 is ready and available now. The branching and all the win/loss ends in the last bit of the campaign gave me a bit of a headache but i hope everything is correct. If not, as usual, poke me and i correct it.