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Salerno FIX
Posted: Sun May 05, 2013 8:41 pm
by nikivdd
The Salerno scenario included in the beta 1 has no naval transports assigned. I counted 18 deployment hexes at sea, so i set the number of transports to 18.
If you want to use this fix, backup the original salerno.pzscn and salerno.pzloc files first. Unrar the attachment in the data folder of the Allied Corps beta and overwrite. Note that the change will only work with your Sicily savegame or any mission before Salerno.
I proceeded from my Sicily savegame and i could now place 18 units at sea.
Re: Salerno FIX
Posted: Sun May 05, 2013 8:50 pm
by Kamerer
Good solution, I was about to edit to make land hexes, too.
However, your non-deployed core is also deleted when you move past Salerno and go to either Cassino or Anzio. So actually you should increase the slots to hold your entire core, then just not fight the extra units. I also imagine the devs will have to fix this right away so we will probably have a new download tomorrow.
Re: Salerno FIX
Posted: Sun May 05, 2013 9:04 pm
by nikivdd
Kamerer wrote:Good solution, I was about to edit to make land hexes, too.
However, your non-deployed core is also deleted when you move past Salerno and go to either Cassino or Anzio. So actually you should increase the slots to hold your entire core, then just not fight the extra units. I also imagine the devs will have to fix this right away so we will probably have a new download tomorrow.
With the present amount of core slots, the scenario should be very winnable. I guess any other change will unbalance the scenario.
Re: Salerno FIX
Posted: Sun May 05, 2013 9:46 pm
by Kamerer
I wasn't suggesting that you need more units. There's another bug in the next progression. So you will lose undeployed units:
However, your non-deployed core is also deleted when you move past Salerno and go to either Cassino or Anzio.