Spawning problem
Posted: Mon Apr 29, 2013 10:21 pm
Hi all,
I'm playing PC original game once again on FM difficulty. Due to my carelessness I've managed to branch into path that doesn't lead to the US missions. I also have fair shares of minor victories. I've decided that I will play no matter what. I have one problem though - never ending spawning of enemy units around all victory flags. Sometimes even around regular flags. Basically AI always compensates for lack of strategic momentum in this way. This has probably cost me some DVs and decided my fate before, but now it's getting downright annoying. I'm trying to encircle one city at Kursk mission (first one I'm trying to conquer - AI realizes that and spawns six units (AA, AT and AR - combined around that city to defend attack). And that is the first city not the last!
This is especially problematic since all missions are with rigid time constraints (unlike in GC). Also it is problematic because computer does that almost all the time on cities with rivers as natural obstacle, or some locations that are hard to get around so it takes around 3 moves ideally to destroy such hornets nest. And once you destroy it another one appears on the hex that you haven't conquered yet.
Is there a way to avoid this AI cheat (IMO it is a cheat)? Maybe some mod or patch?
I'm playing PC original game once again on FM difficulty. Due to my carelessness I've managed to branch into path that doesn't lead to the US missions. I also have fair shares of minor victories. I've decided that I will play no matter what. I have one problem though - never ending spawning of enemy units around all victory flags. Sometimes even around regular flags. Basically AI always compensates for lack of strategic momentum in this way. This has probably cost me some DVs and decided my fate before, but now it's getting downright annoying. I'm trying to encircle one city at Kursk mission (first one I'm trying to conquer - AI realizes that and spawns six units (AA, AT and AR - combined around that city to defend attack). And that is the first city not the last!
This is especially problematic since all missions are with rigid time constraints (unlike in GC). Also it is problematic because computer does that almost all the time on cities with rivers as natural obstacle, or some locations that are hard to get around so it takes around 3 moves ideally to destroy such hornets nest. And once you destroy it another one appears on the hex that you haven't conquered yet.
Is there a way to avoid this AI cheat (IMO it is a cheat)? Maybe some mod or patch?