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ZOI-1

Posted: Sun Apr 21, 2013 6:41 pm
by grandad
some thing cropped up in a game is was playing today i need someone to help us with

a bg of lights wanted to charge a cavalry bg in the rear which was fine but directly behind 2 inches away was a BG of cavalry(mine) could i using ZOI rule charge his lights? i understand if an enermy unit crosses with in 2 mu(going towards the me)but how does it work if an enemy BG is moving in the opposite direction?

Re: ZOI-1

Posted: Sun Apr 21, 2013 6:53 pm
by Robert241167
Hi grandad

The interception range for your cavalry is 4 MU's and providing it is not going through terrain that disorders it and the light horse is directly in front then it can intercept the light horse.

Rob

Re: ZOI-1

Posted: Sun Apr 21, 2013 7:35 pm
by grandad
thanks mate

Re: ZOI-1

Posted: Sun Apr 21, 2013 8:00 pm
by grandad
so they couldn't if they where already disordered?

Re: ZOI-1

Posted: Sun Apr 21, 2013 8:36 pm
by Robert241167
If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob

Re: ZOI-1

Posted: Sun Apr 21, 2013 9:10 pm
by ravenflight
Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
... or did he mean disrupted? (A common new player error).

Re: ZOI-1

Posted: Sun Apr 21, 2013 9:22 pm
by Robert241167
That did cross my mind but I will wait for grandad to confirm either way.

If indeed he meant disrupted then they would have to test to intercept.

Rob

Re: ZOI-1

Posted: Sun Apr 21, 2013 10:16 pm
by grandad
i did mean disordered thanks for the help

grandad

Re: ZOI-1

Posted: Mon Apr 22, 2013 8:01 am
by grahambriggs
Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.

Re: ZOI-1

Posted: Mon Apr 22, 2013 9:29 am
by philqw78
grahambriggs wrote:
Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.
Just to clear this up. If the rear edge of a knights BG is in woods (difficult going) but the front edge is clear how far can it intercept?

Re: ZOI-1

Posted: Mon Apr 22, 2013 10:36 am
by grahambriggs
philqw78 wrote:
grahambriggs wrote:
Robert241167 wrote:If they are disordered then presumably they are in terrain that disorders them and therefore my first response still counts.

Rob
It is where the front edge is that is important. If that is clear of the terrain the interception can occur, as it is the ZOI not going through disordering terrain that is the issue and the ZOI satrts at the front edge.
Just to clear this up. If the rear edge of a knights BG is in woods (difficult going) but the front edge is clear how far can it intercept?
Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU

Re: ZOI-1

Posted: Mon Apr 22, 2013 12:53 pm
by Robert241167
Ooh now that would wind me up in a competition.

Something that only moves 1 MU in the terrain gets to dash out and intercept me at a full 4 MU.

Glad you didn't catch me with that one Graham. :wink:

Rob

Re: ZOI-1

Posted: Mon Apr 22, 2013 12:58 pm
by grahambriggs
Yes it's a bit of an oddity. Of course, it's a bit of a trap for the unwary as if you put knights in bad terrain what usually happens is the battle happens elsewhere while the knights take an age to get back into the action!

Re: ZOI-1

Posted: Mon Apr 22, 2013 3:57 pm
by Vespasian28
Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
Really? That would have caught me out too. I still don't get it though; as far as I understood it if any part of your BG is in terrain that would slow you down then you go slow. Why would intercepts be any different?

Re: ZOI-1

Posted: Mon Apr 22, 2013 7:43 pm
by philqw78
The reason I raised it again. But bases are over deep, blah, blah, pikes 4th rank does not have to be in open etc.

Re: ZOI-1

Posted: Mon Apr 22, 2013 10:01 pm
by ravenflight
grahambriggs wrote:Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
If correct then it is *expletive* stupid.

Re: ZOI-1

Posted: Tue Apr 23, 2013 3:24 am
by zoltan
ravenflight wrote:
grahambriggs wrote:Unless it has changed since V1 (Richard?) then the intercept distance is the full 4MU
If correct then it is *expletive* stupid.
Like Richard always lectures :wink: , read the rules exactly as they are written. They mean exactly what they say and what he intended.

Re: ZOI-1

Posted: Tue Apr 23, 2013 9:22 am
by pyruse
Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.

Re: ZOI-1

Posted: Tue Apr 23, 2013 10:10 am
by grahambriggs
pyruse wrote:Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.

Not quite. If the front is not in disordering terrain but part of the BG is, they can intercept full distance of 4MU across non disordering terrain but their normal move will be reduced.

There's a simple solution though - charge the knights. They will lose dice and often POAs so why not?

Re: ZOI-1

Posted: Tue Apr 23, 2013 10:22 am
by ravenflight
pyruse wrote:Why is it stupid? Bases are over-depth; so long as the front of the knights is not in terrain, they can move full distance.
On the other hand, if they get involved in combat, its assumed that the combat swirls back and forth so now they *do* count disordered by the nearby terrain.
If so (and I don't doubt you're right) then why does disordering terrain affect a unit's movement throughout their depth... or to put it another way if a BG has a premeditated charge distance reduced how is it that a "holy shyte, we're being called on to charge... come-on guys let's go" charge full distance?