Comments after 0.12.4 play
Posted: Sat Apr 20, 2013 7:13 pm
I like the world wrap. Much better than the old world ends at the edge. So far I like all the changes. Makes play more enjoyable.
I have noticed that when all hives on a continent are destroyed the aliens simply go away except for Leviathan. Is that intended? I think that we should have to worry about alien life forms throughout the game. Maybe even have some type of event which causes a massive swarm of them to appear in retaliation to mankind invading their world. Now aliens give you a hard time for a while and then they simply go away. In SMAC the aliens never went away and you always had to worry about them.
Still a few issues I'd like to see addressed:
1) Why can't we build roads in forest? I can build a road in Gaia Forest, Garden of Eden, Natural Plantation, Xenite Flower, but not forest!! Doesn't make sense. Could you explain the reason behind this as it makes no sense that you can build roads in these other forests and mountains, but not a regular forest. Part of keeping pollution down is having forest, but you can't build a road in it to link your cities.
2) Pollution. You indicated in an earlier post that you could add an event for when pollution occurs. Any idea when that will happen. Being color blind it is very difficult for me to find the pollution without knowing it has happened.
3) Load a saved game. You still default to the auto saved game folder when loading a saved game. Would be nice to go to the folder where my saved games are without having to go look for it.
4) Really frustrating having another faction build a city right in the middle of your territory. In order to prevent that now, one needs to build cities as close as possible which limits the ability of the city to grow in later stages of the game. Need a mechanism which prevents another faction from building cities in your territory or building a city in your territory is cause for declaring war without any adverse penalties.
I have noticed that when all hives on a continent are destroyed the aliens simply go away except for Leviathan. Is that intended? I think that we should have to worry about alien life forms throughout the game. Maybe even have some type of event which causes a massive swarm of them to appear in retaliation to mankind invading their world. Now aliens give you a hard time for a while and then they simply go away. In SMAC the aliens never went away and you always had to worry about them.
Still a few issues I'd like to see addressed:
1) Why can't we build roads in forest? I can build a road in Gaia Forest, Garden of Eden, Natural Plantation, Xenite Flower, but not forest!! Doesn't make sense. Could you explain the reason behind this as it makes no sense that you can build roads in these other forests and mountains, but not a regular forest. Part of keeping pollution down is having forest, but you can't build a road in it to link your cities.
2) Pollution. You indicated in an earlier post that you could add an event for when pollution occurs. Any idea when that will happen. Being color blind it is very difficult for me to find the pollution without knowing it has happened.
3) Load a saved game. You still default to the auto saved game folder when loading a saved game. Would be nice to go to the folder where my saved games are without having to go look for it.
4) Really frustrating having another faction build a city right in the middle of your territory. In order to prevent that now, one needs to build cities as close as possible which limits the ability of the city to grow in later stages of the game. Need a mechanism which prevents another faction from building cities in your territory or building a city in your territory is cause for declaring war without any adverse penalties.