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Adding new sound effects

Posted: Fri Apr 12, 2013 2:11 pm
by GottaLove88s
How can I add new sound effects?

The \SOUNDS folder appears to hold all of your .WAV files
SFX0, SFX1, SFX2, SFX3, SFX4.TXT seem to be where the WAV files get linked up to their ID numbers
And then it looks like they get called in an AddVizFunctionCall("PlaySFX", effectX, effectY, ID ) relating to each ID

So, if I want to add a new sound, I guess I have to add a .WAV file to the \SOUNDS folder (do they have to be .WAV or can they be .MP3?)
Then I have to add a new ID to one of the SFXn.TXT files.
Should I create a new eg. SFX5.TXT file, or copy over one of the existing eg. SFX4.TXT files and add my new IDs to it?
Which ID numbers are available to use without harming your existing sounds?

Thanks guys...

Re: Adding new sound effects

Posted: Fri Apr 12, 2013 8:43 pm
by AndrewGardner
It looks like custom campaign sound effects won't currently work on iPad. We will look into fixing this for a future update. Sorry.

Re: Adding new sound effects

Posted: Fri Apr 12, 2013 9:52 pm
by jcb989
I hope that is why my music track is also not playing for iPad, and not my poor skills as a scenario editor lol

Re: Adding new sound effects

Posted: Sat Apr 13, 2013 2:36 am
by pipfromslitherine
Yes - the per-campaign music and sfx suffer from the dreaded iPad case sensitivity. Will be fixed in the next update (which won't be very long)

Cheers

Pip