PARAITAKENE 317 BC
Posted: Thu Apr 11, 2013 11:54 pm
RE-DESIGNED VERSION
A complete overhaul. Paraitakene was my second scenario and was a bland themed DAG game. This version incorporates the event-flow design and other techniques introduced later.
Event-flow:
In typical Greek fashion, both sides have placed their strongest forces on the right. Yet, Antigonos' second-in-command, Peithon, positioned on the weak wing, rashly attacked with his cavalry and was routed. Eumenes' superior infantry confidently advanced and smashed the Antigonid phalanx. With both his left wing and centre reeling back, Antigonos saw the gap between Eumenes' left wing cavalry and the infantry centre. Into it he went with his powerful cavalry wing, forcing Eumenes' victorious troops to turn back. The day ended in a draw.
Battles at the time were highly specialized, with light troops skirmishing light troops, then heavy infantry went in against heavy infantry, while cavalry fought cavalry on the wing. Combined arms tactics were non existent. It is often the side with the victorious cavalry, if it could stay on the battlefield and not wander off in pursuit, that carried the day. Map overlay are used to prevent both sides from combining their cavalry wings with the infantry centre, until the later stages of the battle. As with all my scenarios, light infantry are not modeled as they only played a non decisive preliminary role.
81 moving BGs, 11 turns.
same file name as first version, so first version needs to be deleted first.
No FOW, no Double Moves
-----------------------------------------------------------
OLD
Update: map and unit placement revisions.
---------------------------------------------------
OLD
I'm mining my large academic library to design a new series of historically accurate battles.
This diodachi battle is based on three sources:
Antigonos the One-Eyed (Richard Billows, University of California Press, 1990)
The Legacy of Alexander (A.B. Bosworth, Oxford University Press, 2002)
Alexander's veterans and the early wars of the successors (Joseph Roisman, University of Texas Press, 2012)
Should be played without FOW and without double moves.
A complete overhaul. Paraitakene was my second scenario and was a bland themed DAG game. This version incorporates the event-flow design and other techniques introduced later.
Event-flow:
In typical Greek fashion, both sides have placed their strongest forces on the right. Yet, Antigonos' second-in-command, Peithon, positioned on the weak wing, rashly attacked with his cavalry and was routed. Eumenes' superior infantry confidently advanced and smashed the Antigonid phalanx. With both his left wing and centre reeling back, Antigonos saw the gap between Eumenes' left wing cavalry and the infantry centre. Into it he went with his powerful cavalry wing, forcing Eumenes' victorious troops to turn back. The day ended in a draw.
Battles at the time were highly specialized, with light troops skirmishing light troops, then heavy infantry went in against heavy infantry, while cavalry fought cavalry on the wing. Combined arms tactics were non existent. It is often the side with the victorious cavalry, if it could stay on the battlefield and not wander off in pursuit, that carried the day. Map overlay are used to prevent both sides from combining their cavalry wings with the infantry centre, until the later stages of the battle. As with all my scenarios, light infantry are not modeled as they only played a non decisive preliminary role.
81 moving BGs, 11 turns.
same file name as first version, so first version needs to be deleted first.
No FOW, no Double Moves
-----------------------------------------------------------
OLD
Update: map and unit placement revisions.
---------------------------------------------------
OLD
I'm mining my large academic library to design a new series of historically accurate battles.
This diodachi battle is based on three sources:
Antigonos the One-Eyed (Richard Billows, University of California Press, 1990)
The Legacy of Alexander (A.B. Bosworth, Oxford University Press, 2002)
Alexander's veterans and the early wars of the successors (Joseph Roisman, University of Texas Press, 2012)
Should be played without FOW and without double moves.