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Deploy phase

Posted: Thu Apr 11, 2013 8:32 am
by enric
It will be nice to be able to define exactly several placements for a given units.

Now, you only may define areas for deployment. And these areas are not restrictive by its coordinates, because the placed units have LOS and the areas seen by those unit seems to be added as available for deployment of any unit.

The perfect idea will be: in the editor you put the units on the map and assign them to a several teams, then assign an area, or a "list of specific tiles", where each team could be deployed.

I think that if we can restrict the areas to deploy it will be a first step to control de initial placement.
Because then we can define an area for each building, or tile where I'll allow placement, for example,

ClearAreaLOS(16, 50, 16, 50, 0) ;
ClearAreaLOS(17, 52, 17, 52, 0) ;
etc.

Another way will be to place the units initial out of the map (so they have no LOS).

Re: Deploy phase

Posted: Thu Apr 11, 2013 2:31 pm
by pipfromslitherine
You could do this with a custom deploy movement function I guess. You would set tile data to denote what groups or units could go where, and then restrict it in the function. Hmmm - although the dragging on PC and Mac probably ignores that functionality in terms of checking.

I will take a look and see if it is an easy fix to make it more flexible.

Cheers

Pip

Re: Deploy phase

Posted: Thu Apr 11, 2013 8:24 pm
by enric
This, and allowing side 1 to deploy without needed to deploy side 0, will make a big improvement designing scenarios.