Deploy phase
Posted: Thu Apr 11, 2013 8:32 am
It will be nice to be able to define exactly several placements for a given units.
Now, you only may define areas for deployment. And these areas are not restrictive by its coordinates, because the placed units have LOS and the areas seen by those unit seems to be added as available for deployment of any unit.
The perfect idea will be: in the editor you put the units on the map and assign them to a several teams, then assign an area, or a "list of specific tiles", where each team could be deployed.
I think that if we can restrict the areas to deploy it will be a first step to control de initial placement.
Because then we can define an area for each building, or tile where I'll allow placement, for example,
ClearAreaLOS(16, 50, 16, 50, 0) ;
ClearAreaLOS(17, 52, 17, 52, 0) ;
etc.
Another way will be to place the units initial out of the map (so they have no LOS).
Now, you only may define areas for deployment. And these areas are not restrictive by its coordinates, because the placed units have LOS and the areas seen by those unit seems to be added as available for deployment of any unit.
The perfect idea will be: in the editor you put the units on the map and assign them to a several teams, then assign an area, or a "list of specific tiles", where each team could be deployed.
I think that if we can restrict the areas to deploy it will be a first step to control de initial placement.
Because then we can define an area for each building, or tile where I'll allow placement, for example,
ClearAreaLOS(16, 50, 16, 50, 0) ;
ClearAreaLOS(17, 52, 17, 52, 0) ;
etc.
Another way will be to place the units initial out of the map (so they have no LOS).